(06-02-2016, 07:47 AM)cynicalking Wrote: [ -> ]I am sorry, I just found out that it's not the per pixel lighting what crashes the emu, its tessellation, I didn't realize tessellation depends on per pixel lighting. Spent quite a while tinkering every setting and enabling it immediately crashes dolphin.
yes Im aware of the problem with tessellation is still bugy and need a lot of fixes in dx12.
Hello.
i dwonloaded new 674 version and when i try to open Graphics settings
ishhiruka crashes and close.
I am using Winodws 10.
@Alexking0615: can you please test including a portable.txt file inside ishiiruka folder to see if the crash happends with the default settings or is a configuration issue?
(06-03-2016, 12:01 AM)Tino Wrote: [ -> ]@Alexking0615: can you please test including a portable.txt file inside  ishiiruka folder to see if the crash happends with the default settings or is a configuration issue?
yea it works now.
when portable.txt is there graphics settings works fine.
EDIT:
If someone have the same problem just delete the config folder from the Dolphin Emulator folder (should be in Documents)
Backup your gamepad proflies before.
this should fix the problem.
@Alexking0615: can you send me your original config files so i can debug the source of the hang?
[quote='Tino' pid='410598' dateline='1464570733']
D3D12 QueuedCommandList BackgraundThreadFunction Failed
Tino I already know what the problem with this error, the problem is with the DX12 Shader Cache
I remove the file as a game metal gear solid works without crashes and without this error which I wrote, but for the moment the file itself appears DX12 and other cache, and each time I have to delete the file if it is repaired?
Works, but not a native support...