An other question,
With my CPU (Q9650@3,2 Ghz +Nvidia GTX560 Ti ) what option did you suggest to tick for :
-Full Async Shader
-Predictive FIFO
-Wait for Shader
Thanks for advice
Is not a what i recomend, you habe to choose depending on the result you desire, for fast gameplay use full async only. To reduce glitches use full async and predictive fifo. To have a complitly glitchfree experience use predictive + waith for shaders.
Ok,
full async + predictive fifo is a sort of compromise ?
That configuration is ment forbthe ones that does not care about loosing afew frames by reducing the gliches caused by full async
(12-15-2014, 08:06 AM)Tino Wrote: [ -> ] (12-15-2014, 08:00 AM)DJBarry004 Wrote: [ -> ]@StripTheSoul: I was actually using 1X IR, and it´s slower than the master build I mentioned.
can you test using dx11?
The slowdown doesn´t happen when using D3D11, using same configs.
thanks for the info will take a look at that
Can someone tell me why I would use this instead of the official build? I'm ruining an EVGA Superclocked 780GTX and a 4770k i7. All I'm trying to do atm is play Mario Galaxy 1/2, Twilight Princess and Skyward sword with no problems. Is that possible on this or the official version?
Hello,
I've tried the Ishiiruka build and it has worked great so far, except for one issue with sound. All audio in games is lower-pitched than it should be, and it is like this with the latest version and the 4.0 stable version. I have tried XAudio2 with HLE and LLE and latency set to 0 and there is no change. Disabling time stretching does nothing other than make the sound crack and pop. Is there anything I can do to make the audio function normally?
Any help would be greatly appreciated

I want to load Project M and i use a boot.elf file, and works with the official and beta builds, but with this build dont work help please i want to play project m