Im not adding new things until some of the issues reported that are ishiiruka only are fixed. After that i have a long list of requests that i would really like to implement
[UNOFFICIAL] Ishiiruka-Dolphin Custom Version
|
02-14-2016, 07:30 AM
(02-14-2016, 07:27 AM)Tino Wrote: Im not adding new things until some of the issues reported that are ishiiruka only are fixed. After that i have a long list of requests that i would really like to implement That's understandable. Oh my, that wink....what do you have in store for us, oh great Innovator of Emulation.
As always just be patient, i have a lot to do, issues, dx12 post processing, improvements to tesselation, better material maps, access to game data from post proccessing shaders, port some popular shaders to ishiiruka..... a lot and to little time to do it so just wait.
02-14-2016, 07:52 AM
(02-14-2016, 07:40 AM)Tino Wrote: As always just be patient, i have a lot to do, issues, dx12 post processing, improvements to tesselation, better material maps, access to game data from post proccessing shaders, port some popular shaders to ishiiruka..... a lot and to little time to do it so just wait. Patients is my middle name. Take your time. (02-14-2016, 07:40 AM)Tino Wrote: As always just be patient, i have a lot to do, issues, dx12 post processing, improvements to tesselation, better material maps, access to game data from post proccessing shaders, port some popular shaders to ishiiruka..... a lot and to little time to do it so just wait. '''Access to game dats from post-processing shaders''' what will that do? 02-14-2016, 10:08 AM
(02-03-2016, 07:00 AM)Radu91 Wrote: Hello, maybe you can look at this video. I did more testing: For example, dolphin-master-4.0-8711-x64; dolphin-master-4.0-8905-x64 have no flicker with Store EFB copies to Texture Only=On. I tested some of your builds and I get flicker with Store EFB copies to Texture Only=On , on all backends(except software, lol) 02-16-2016, 02:20 PM
option "render custom texture in gpu" is perfect, super mario galaxy run perfect in 60fps with texture hd
i7 4790k, gtx 1080, 32gb ram, Windows 10 64bit
02-16-2016, 07:55 PM
02-17-2016, 01:09 AM
the option is Cache textures in GPU if you have 4 gb or more gpu ram that option caches textures directly on gpu memory is the fastest you can get but eats all your gpu memory
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 9 Guest(s)