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Full Version: [GC] The Legend of Zelda: Twilight Princess
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18 FPS is actually max Tongue
The average on the northern fields is about 7-10 <_<
Hi

i've got a little problem in D3D9:

Look the screenshot:

[Image: gz2p01-1-eb6fc53322.png]

The left part is burer than the right one, and one pixel higher...

Why ? Huh


And i have one question too for the openGL:

http://www.noelshack.com/up/aac/gz2p01-6-2b959e487.png

i've got Texture problem...

and i wonder why on openGL mode the screen has much aliasing than D3D9, even though the antialiasing is on 16xQ ?


Thx for you answer Big Grin


My spec:

Intel duo 6600 @ 2.40Ghz
Graphic 9800GTX
2000mb RAM DDR2
Windows 7 x64 ultimate

Dolphin r4812
If you would read the thread you would know that the 1st bug is a "dx9 feature" xD
But for the 2nd one i think the GPU is overheating Wink
ok i fixed it ! with a new Rev.


same for the texture problem in openGL mode.


But the OpenGL mode is still very aliasing, even with 16xQ.

i run on 1280x1024.

thx Smile
(01-15-2010, 05:07 AM)Twin-Ace Wrote: [ -> ]ok i fixed it ! with a new Rev.


same for the texture problem in openGL mode.


But the OpenGL mode is still very aliasing, even with 16xQ.

i run on 1280x1024.

thx Smile

Use Direct X. ;D
Yes but its very laggy =S

in the first village i have 15FPS max :'(
Hmm.

Oh yeah, use Dolphin_x64_r4771. (Orleans)
doesnt exist :/

just found 4770
x64 is a no-no for me Tongue
But lowering the resolution to 640x480 gave 5 FPS...
playing on 640x480 is a no-no for me ^^