Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] The Legend of Zelda: Twilight Princess
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Well, doesn't Interpreter have a sample limit ?

(Or does the whole DSP LLE have this)
interpreter should only be used for debugging.

thepurplestuff

Hey, I looked everywhere for a topic related to the problem I have and it's nowhere to be found. Nowhere to be found in this thread either, so I'm gonna post it here.

I have the NTSC version of this game in my emulator, but every time I load up the game with cheats on or turn on cheats later it crashes. I'm not doing anything different and using the already preloaded cheats, I even took the (M) code off codejunkies and tried it, still crashes. I really want to mess about with the game, the whole reason I downloaded it is because I don't own an actual AR.
(07-10-2011, 10:05 AM)hyperspeed Wrote: [ -> ]
(07-10-2011, 06:44 AM)sixor Wrote: [ -> ]thanks, but that is for all games or just zelda

still my pc is slow for lle, but i just want it for testing

ALL, for now

1st:HLE fast
2nd:LLE(recompiler) medium
3rd:LLE (interpreter) SLOW, for now it do the same of recompiler, but, more slow

thanks will test and post my results
(07-11-2011, 10:46 AM)fagoatse Wrote: [ -> ]interpreter should only be used for debugging.

Yeah you're absolutely right about that.
Quote:Hmm but certainly much more slower I presume?

Oh god yes.

Quote:(Or does the whole DSP LLE have this)

^This.
I'm stuck on the sacred woods, the "Howl" crash. I'm using Stable 3.0.


Suggestions?
Keep trying.
Actually solved it temporally activating MMU.
Coincidence.