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Full Version: [GC] The Legend of Zelda: Twilight Princess
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If anyone cares at all, Twilight Princess is Perfect now IMO. I've just now finished my 2nd playthrough with 100% completion and I had 0 issues or lags.
(02-02-2012, 09:00 AM)Bludger Wrote: [ -> ]If anyone cares at all, Twilight Princess is Perfect now IMO. I've just now finished my 2nd playthrough with 100% completion and I had 0 issues or lags.

What are your specs?
(02-02-2012, 06:08 AM)NaturalViolence Wrote: [ -> ]Don't know what to tell you. I'm not seeing any difference at all between 1x or 16x, maybe your eyes are playing tricks on you.

Well, I wonder if you're using an ATI card. Mine is an old HD4650. I tested it again, this time I set AF to 1x and overwrite it with CCC(Catalyst Control Center). It still happens.
AF1x
[Image: ZTPAF1x.png]
AF2x
[Image: ZTPAF2x.png]
AF4x
[Image: ZTPAF4x.png]
AF8x
[Image: ZTPAF8x.png]
AF16x
[Image: ZTPAF16x.png]
Quote:Well, I wonder if you're using an ATI card. Mine is an old HD4650.

Nope, nvidia. That might be why. The AF algorithms used by nvidia and amd are a bit different.

I'll go ahead and edit the wiki to reflect this new info. though.
(02-02-2012, 09:09 AM)tysonrss Wrote: [ -> ]
(02-02-2012, 09:00 AM)Bludger Wrote: [ -> ]If anyone cares at all, Twilight Princess is Perfect now IMO. I've just now finished my 2nd playthrough with 100% completion and I had 0 issues or lags.

What are your specs?
i5 2430M @2.4-3.0 GHz, 4gb DDR3 Ram @ 1333MHz, GeForce 540M GT. It's a laptop.

Saduun

(02-02-2012, 09:00 AM)Bludger Wrote: [ -> ]If anyone cares at all, Twilight Princess is Perfect now IMO. I've just now finished my 2nd playthrough with 100% completion and I had 0 issues or lags.

If it isn't too much trouble, would you mind posting your current settings and your current version? It would be much appreciated. :)

I'm wondering if there is any way to incorporate filters (something like hard light) in the emulator. This could fix the bloom issue.
The openGL backend supports custom post-processing shaders, so yes. But that won't fix the bloom issue without causing other issues because the game only applies bloom to certain areas.

WaschbaeR911

I have a problem.

Every time I would like to enter the sacred grove (Picture 1) the frames go down to 0 and the game freezes. (Picture 2)

The same problem occurs even at the stone in front of the sacred grove. I can do the howling part but in the transition to the next scene it freezes also.

What can i do?


Picture 1

Picture 2

I´m using the client 3.0 413-dirty
ATI Radeon HD5770
intel Core i5 @ 2,67Ghz
WIN 7 64bit Ultimate
(02-02-2012, 11:32 AM)jakeslogan Wrote: [ -> ]
(02-02-2012, 06:08 AM)NaturalViolence Wrote: [ -> ]Don't know what to tell you. I'm not seeing any difference at all between 1x or 16x, maybe your eyes are playing tricks on you.

Well, I wonder if you're using an ATI card. Mine is an old HD4650. I tested it again, this time I set AF to 1x and overwrite it with CCC(Catalyst Control Center). It still happens.
AF1x

Try using a different build, not lectrode.