@RachelB - I write programs in assembly, then manually construct the binary executable byte by byte. Since it takes so long, I'm well of any attempts to insert backdoors
@MaJoR - I don't get it. Code you wrote yourself can be OSS. It's just a project with a team of one.
Did you also make the CPU? Some people are adamant the NSA got Intel to deliberately break certain things. They're wrong, but still.
I think you also have to make the power supply.
And create electricity.
Because electricity in the US is controlled by the government, and the NSA is owned by the government.
Also, you'd have to make your own country to use it in.
I have a reason not to get it: Origin.
shonumi Wrote:@MaJoR - I don't get it. Code you wrote yourself can be OSS. It's just a project with a team of one.
True. But I never have claimed I'm a coder.
So I can either have Good FPS OR a lag free game that doesn't take hours to boot.
Goddamnit, why can#t AMD just release the source for fgrlx or hire the guys behind mesa to help them. It's a pain in the ass.
I found no input lag with either driver. Just the linux version of the game's massive flaws strewn about the floor like the innards of a squirrel on the highway.
(05-29-2014, 07:55 PM)kinkinkijkin Wrote: [ -> ]I found no input lag with either driver. Just the linux version of the game's massive flaws strewn about the floor like the innards of a squirrel on the highway.
Lag free as in the game skips frames, loads all the time etc.
The game's FPS are pretty high with fglrx, but loading time and such is crap. Open source Mesa driver? The complete opposite. Doesn't crash at all, loads pretty fast but FPS are not really good...
@AON3 - Actually, you don't need to go as far as making your own HW components, you just need a machine that you fully know what is happening at any given moment it is running. We actually have several good candidates thanks to emulation efforts to RE console hardware. We know what the SNES does on a cycle-by-cycle basis (thanks to byuu) and pretty much the same for the GBA (thanks to nocash). The hardware's known to the point where we could verify all of its behavior with software tests.
@Anti-Ultimate - Because you can't have nice things :p
CPU overhead in fglrx sucks.