Yes. I just saw that when checking if powercool possesses a website. It wasn't a thread that existed when I bought mine. It doesn't seem to have any of the issues listed there, though.Â
(10-01-2015, 11:50 AM)AnyOldName3 Wrote: [ -> ]I'm not sure if I can trust that graph to be unbiased. They're trying to sell things, after all, and a 700-series user is more likely to buy stuff if they feel what they have is worse than it is.
After i compared my old 560 ti with the gtx 960 i currently have it was pretty spot on, i don't think it is biased.
Rant incoming. So I am on this game development team who intends to make a multiplayer RTS game in Unity. It was all started by some business entrepreneur guy who collected a bunch of people (at the start it was 4 programmers, 3 3D artists and a few random guys. For 1 year it was mostly talks and planning about the game, like how to get funding etc. which wasn't too bad, as we needed to see who really intends to spend a few years to make the game. Some people dropped of the project, including 2 programmers, while some new people joined (NOT programmers).
Now there is a bit of an imbalance about how enthusiastic people are about the project. The 3D modelers all just finished their bachelor degree, and they have some jobs to make money so they are just working a bit on the side with the game. I don't have much of a problem with the modelers though. However, this spring we I started programming an actual prototype of the game, I asked the other programmer in June if he was going to work on it. He said he would "take a look", then he procrastinated for 3 months before cloning the Git repo. I spent over 100 hours this summer writing an RTS engine, and now he has kind of the attitude that it will be hard for him to get into it so not much can be expected. However, I had never used Unity or C# before this project either, I followed some tutorials etc. So it's not really much of an excuse. And it annoys me that on meetings he's still talking like he's all involved with the thing.
And now there's the 3 people on our team who are sort of the most enthusiastic. I would like to appreciate it, but I'm not. There's 1 guy who is a product designer, and two non-higher educated people. One of them is sort of "social media guy", which is fine enough, however the other guy is the "leader" appointed by the business entrepreneur guy (he is less involved now as he is going around starting more businesses, however he's still serious about getting funding etc., it's just not his "ultimate business dream" as he kind of pitched it as.) Now the problem arise when I try to bring up stuff in meetings, basically I watched a lot of development presentations etc. by StarCraft II devs. There are some huge risks in the project, such as us using Unity/C# to write such a performance critical game which requires deterministic calculations, meaning we can't use most built in Unity stuff. I spent a lot of time looking for solutions, and I have sort of found that we have a chance, as other's have been working on some Unity RTS framework, but this is still pretending that we don't need experienced senior RTS developers working for years, like Blizzard. However most people don't take my concerns very seriously, for example when I told that leader guy I had found a lockstep networking framework we could use, he just said "oh no we can't use other people's stuff in case of license trouble". (the license is actually posted right there on the Git repo). So while this guy is all enthusiastic about the project, he is not bringing much tech knowledge to the table, I mean, maybe he could read some books or something. Like he doesn't even know this game would usually take some ten millions to make, and we're sort of screwed if we have to do all the work from the bottom. And the interface guy, when we explained the game to him, he talks like he haven't really played much RTS's before, and he wants to make a paper prototype to do user tests. Not saying this is a complete waste of time, but it would probably still be more useful with more programmers that would program the thing instead.
But I guess I'm really just disappointed there aren't more programmers around that are excited to make games, it's not all these non-programmers fault really for wanting to work on a game. When I started the project I expected more programmers to come running, not just all kinds of other people. Now I am not working full time either, I am writing a master's thesis this year, so it's not a big risk to me like it would be to the 3D modelers to invest much time into this, but that's why I spent much time this summer to see if it's really feasible to make the game, which I was able to conclude yes, but that is assuming other people have a bit more to contribute to the game. The government actually likes donating tons of money to "cultural" products, which is one big chance we have to pay people money to force them to work. But I'm not sure if this will even be enough if our team is too business-y rather than game developer-ish.
Well there goes my food budget for the month.......
Sonic Lost World eh, looks pretty good.
It's a Sonic game that was exclusive for WiiU and is still shit. I'm surprised they actually got the money to port it over.
Are you thinking of Sonic Boom?
(10-07-2015, 02:58 PM)KHg8m3r Wrote: [ -> ]Are you thinking of Sonic Boom?
Sonic Lost World wasn't much better either, the truth is that both games suck, Lost World a little less...
Sonic Boom, meh acceptable. What about Sonic 06 game that was released on Xbox 360? Heard it was one, if not, the worst Sonic game ever released by Sega.