(09-22-2012, 08:13 AM)Axxer Wrote: [ -> ]DefenderX has only been 16?!? He seems way more mature than a 16 year-old (or now 17). I thought he was in college for sure at least.
Props to you, man, happy birthday.
Yeah, thanks
Anyway, currently, I'm on a special school which leads to "general qualification for university entrance" (google translator
). The bavarian school system is pretty different from other school systems
Been playing Xonotic a lot recently (online, not just with bots). It's like UT or Quake, fast, frenzied, plenty of weapons, game modes and maps. Looks good too, and my GPU runs it flawlessly (I forget the settings though). The only thing it doesn't have are a lot of players. There's always a game on somewhere, but not always the type of game you want. It's open-source, so it's free to play and it runs on Linux :p
I'm not usually into online FPS games. It's been 7 years since I even considered myself a regular Counter Strike player. But I'm having a lot of fun getting into the action. I'm also not half-bad, apparently. Won a couple of games already :3
Can somebody give me the SFX from Super Mario Sunshine for when you try to press Start while jumping or falling?
I need it, because my disk broke and i'm trying to fix the sound in dolphin
(Obviously i don't need one from dolphin)
Anyways, i tried using a SawWave instead of the RectWave that was there, and that fixes Super Mario Sunshine but breaks the Magic Meter in ZWW.
They don't use different versions of the uCode, do they o.O
Correct, they're not exactly same. SMS uses the the DMA to get audio data to the DSP. WW gets a dummy DMA address or something like that and will read directly from ARAM. Both are still Zelda ucode games, but they use it slightly differently.
I'm an idiot, i could just use DSP LLE and see what's different *facepalm*
(09-23-2012, 04:09 AM)DefenderX Wrote: [ -> ]DacoTaco Wrote:Needed:
Common sense
Demanded:
fun
Not wanted:
anyone breaking the rules from this or the other forums
NO DOLPHIN SHIT HERE! THIS IS OFF TOPIC
This doesn't really belong here anyways, since it was just me messing around
Anyways, i think you guys should use RenderSynth_SawWave for case 0x0000 in UCode_Zelda_Voice.cpp , sounds so much better.
Also the Wind Waker magic meter wasn't working before, but it seems to be better (Still not accurate now)
Fwiw, Zelda ucode stuff is technical discussion about how the GC and Wii work, it's not specific to Dolphin (Gekko will handle them too, hopefully and eventually). That is to say, at least my post was still following the rules. Anti-Ultimate, oth...
Back off topic, I'm pretty close to finishing the animation components of my new game engine (it's 2D of course). Finally got it so it can render using software or hardware so I can port games to systems without OpenGL.
The homework I have to do this weekend:
-read 7 books in the Odyssey
-proofread an essay to turn in Monday
-taking a practice SAT II
-do 5 physics assignments (including a lab)
-do a 2 hour math assignment
-do some computer science stuff (if I have time or even care)
CompSci is a joke, so I guess I have roughly 10 hours (best case) of homework to finish in a 12 hour timespan (after subtracting sleep, church, etc.).
Gonna be a loooooooooooong weekend.
I'm so white I actually reflect a significant amount of light shining through my window... I'm currently using my arm to help me read my book lol.