(06-15-2019, 10:13 PM)Shonumi Wrote: [ -> ]I remember having a great time with Banjo-Kazooie/Tooie back in th day. Endless summer afternoons with no school and tons of gaming. Although, I can see how those games can be hard to get into if they aren't part of your own nostalgia. They've aged... okay-ish in terms of graphics on the N64 go. It still has a very strong art direction, so it holds up in many regards, but 30-year old me notices ugly textures a lot more than 12-year old me. The limited frame rate can be killer for those used to a solid 60FPS. Gameplay is stellar as ever, but for people who were never into them would probably need to see it through remakes to get fully interested. Great games at the time, but ultimately limited by the the original hardware, same as a bunch of N64 titles.
Yeah, I can definitely agree the. I still absolutely love the N64 era of gaming... But... It's kinda... No... Horrible outdated. Limited polygons, low FPS and texture quality, compressed sound quality and so on. Hence why I really want these classics gems to be remade.
I can definitely see the Link's Re-Awakening remake succeed in managing new gamers to experience one of the best Zelda's of all time. The original GameBoy title from 1993 is extremely dated. Color-less even and got a Deluxe Color edition back in 1998. Super Mario 64 got some kind of de-make on the DS which was a shame as I rather saw it remade for the Wii or something. Going back to a digital pad wasn't something to be meant for Super Mario 64. Then there's the Ocarina of Time and Majora's Mask "remasters" for the 3DS. I don't know how much it of a "remaster" it was. The texture quality, FPS and polygons were definitely a bit upgraded this time, but still it wasn't console quality. Through I think it did manage to reach to a new generation of gamers that didn't grew up with the original N64 classics.
Yeah... As for both Banjo-Kazooie games. They never got remade. The Xbox Live Arcade versions got some quality enhancements. Mostly the updated Xbox Controller HUD and sharper font and HUD textures. Ohh and the Stop 'n' Swop function originally imagined for the N64 (which was far to ambitious for it's time) finally got realized. But that's about it. The worlds looks as dated as they originally were, through supposedly the textures are of a higher resolution. The only other gameplay change would be that the collected Notes stay collected. Banjo-Tooie actually had widescreen support back on the N64 (which Donkey Kong 64 had too, a feature very rarely used with N64 games). Banjo-Kazooie was changed to support widescreen for the Xbox Live Arcade version.
Since the departure of Rareware it was basically a lost cause for the Banjo-franchise. Banjo really proved to be a Nintendo character to it's core. Perhaps it didn't really appeal to the Xbox gamers. I dunno. It's also a shame since Rareware was taken over by Microsoft it was never re-released for Windows. Come on, both Windows and Xbox are owned by Microsoft. But it seems bright days are coming again. Microsoft and Nintendo seems to be on better terms these days. Banjo being part of Smash is proof of that. There are even rumors that Ori and the Blind Forest might be ported to the Switch. Or even the Microsoft Game Pass. Super Lucky's Tale is already one of the exclusive Microsoft games being ported to the Switch. Heck, even Minecraft is supported on the Switch. So yeah, I definitely have hope that Banjo will be returning.
Perhaps I only imagined it, but didn't Nintendo state (the bit after the Banjo announcement video) they would like to work together with Microsoft to revive Banjo?
(06-15-2019, 10:13 PM)Shonumi Wrote: [ -> ]I guess we all have major franchises that simply don't appeal to us though. I myself just can't get into Monster Hunter, Persona/SMT, Demon Souls/Dark Souls, or any medieval WRPGs like Skyrim.
And that we have in common. I wasn't able to get myself to like Monster Hunter, Persona, Dark Souls, Elder Scrolls or any other open world RPG either. I did really love the Elder Scrolls with their third and fourth entry because the series was defining back then, but as of today it became pretty generic and made the realize the older entries are just as generic, which also applies to Fallout (after Bethesda took over)... Since basically it is Elder Scrolls wrapped as a shooter.
Breath of the Wild was actually my first massive-world RPG I fully completed. Which is quite the achievement, it actually managed to succeed for me where series such as the Elder Scrolls failed. Well... That's a bit of a lie, since The Witcher 3 turned out to be the massive-world RPG I fully completed. I never really managed to complete Dragon Quest: Inquisition yet. I don't know... It lacks a bit of the magic of the original Dragon Quest: Origins and even the original Neverwinter Nights and Baldur's Gate games (through these are dated too by now). I am having this suspicion that I really going to love Cyberpunk 2077.