Isn't Mupen64Plus + ParaLLEl RDP currently only available through libretro though? A lot of people avoid libretro for a number of reasons. Personally, it's a non-starter for me. Ares does use ParaLLEl, so it will be nice to see it outside the libretro ecosystem.
The pictures in this tweet makes me feel like BOTW 2 will have some connection with Skyward Sword.
https://twitter.com/arystocracys/status/...1845318656
Also, in the teaser uploaded by Nintendo, we can see floating islands just like in Skyward Sword.
What do you guys think?
You probably haven't played Skyward Sword if you are saying that. In Skyward Sword the floating islands were done by a goddess to save people, here it is something bad doing it. Plus, how it is implemented is very different too. In Skyward Sword it was basically just, a town, but in the air, and zelda gameplay was down on the ground. Plus it was just, a flying island, not flying islands. Whereas Breath of the Wild 2 is hundreds of islands scattered about with gameplay taking place on those islands. Also travel in air is totally different and the purpose is totally different. Really, the only thing similar to skyward sword is ground that is floating, that's all. This was done to make Breath of the Wild's gameplay more interesting.
Yes, BOTW2 share some ideas taken from Skyward Sword. We'll see if floating islands are more interesting in this game.
The ND was okay for me, I liked SMT V and his HOT protagonist.
I'm happy for all others games, but I have some doubts. Metroid 2,5D is back but there's a lot of great Metroidvania games out there since 2004, there's fierce competition, plus I don't like the idea to be hunted by an invincible enemy ONCE AGAIN (hello Metroid Fusion, RE2 and RE3). Wario Ware seems to offer mini-games that can be played by different characters with different gameplay. I fear that depending of the character, the mini-game will be too easy/too hard/not interesting because the mini-game aren't optimised for one gameplay.
(06-19-2021, 08:37 AM)MayImilae Wrote: [ -> ]You probably haven't played Skyward Sword if you are saying that. In Skyward Sword the floating islands were done by a goddess to save people, here it is something bad doing it. Plus, how it is implemented is very different too. In Skyward Sword it was basically just, a town, but in the air, and zelda gameplay was down on the ground. Plus it was just, a flying island, not flying islands. Whereas Breath of the Wild 2 is hundreds of islands scattered about with gameplay taking place on those islands. Also travel in air is totally different and the purpose is totally different. Really, the only thing similar to skyward sword is ground that is floating, that's all. This was done to make Breath of the Wild's gameplay more interesting.
Unless you have some new information that I'm not aware of you're making some assumptions here. Logical assumptions but assumptions none the less. Â
We don't know for sure what caused the islands to float or that it was bad. You're assuming it's tied to the malice lifting hyrule castle but it might not be.
We don't know for sure that there will be "hundreds of islands scatted about". There could only be a few for all we know at this point.
I'm hopeful that it will have some type of major plot tie-in with skyward sword which would explain the hd remaster coming out when it did. But this is nintendo/zelda we're talking about which are not exactly known for great continuity so I doubt it.
The current most popular theory (which end up being wrong 90% of the time so take this with a massive grain of salt) is that time travel will be involved (once again) and that the events of the first calamity 10,000 years ago will be involved. The main supporting evidence is that links appearance in the sky world matches the appearance of the ancient hero in the tapestry (long hair, same color toga, glowing arm, etc.) but ground link appears to be the same link as botw. That and the time reversal ability shown off. Personally I'm skeptical at this point because of Nintendo's track record with continuity.
I just got to know that the Wii’s calendar ends in the year 2035.
Many things use the calendar like Wii Message Board and Wii Fit Plus (for marking your daily BMI/stats/etc).
So what will happen after 2035?
Edit: So I tried it on Dolphin, and changed the calendar to 31st December 2035 with time 23:59. And then to my surprise, after a few minutes the time was 00:02 with the date 31st December 2035 only. This means that after 2035, Wii will keep changing the time, but the date will remain the same. I think this would be bad, as I won’t be able to do the daily body test in Wii Fit Plus.
Maybe the Wii U would work? It's supposed to be compatible with the original Balance Board and original Wii games. Dunno about the maximum date and time on the Wii U though. I recall hearing that the 2035 limit was a holdover from the GameCube. No idea of it's the same on the Wii U. The firmware on the NDS, on the other hand, has always been able to go up to 2099.
I wish if Wii's calendar was also able to work until 2099 like NDS. But now, it's a strange feeling that I got only 14 years left with a proper calendar on Wii, and I might not be able to play all the features of Wii Fit Plus.
Yes, all Wii accessories and games are supported on Wii U via vWii mode.
However, I don’t have a Wii U so I can’t check, but can someone else please check the vWii’s calendar and find out it’s last year?
If vWii can count longer, then I guess I need to buy a Wii U.
It's likely related to the Year 2038 problem given that the date is vaguely similar, so it might be that the Wii uses 32-bit unsigned ints for dates in its API, in which case the vWii would have to be the same or it wouldn't be able to run Wii games.
Not 100% sure, but I've read that the GC/Wii RTC is an unsigned 32-bit integer that counts seconds from Jan. 1st 2000 rather than 1970. It shouldn't be affected by the 2038 problem, but it would overflow in the year 2136, assuming Earth survives that long.
It's probably just some arbitrary date. Nintendo can be incredibly short-sighted, and may not have imagined many people would still be using Wiis in 2035. Nevermind they make consoles people routinely keep playing 10, 20, and 30 years later. After they stop officially supporting the Wii, it's not like they'd care that some software doesn't work as intended past a certain time.