(01-30-2016, 09:48 AM)NKF98 Wrote: [ -> ]Yeah, I just saw the Mi'Hen (or whatever idk) Highroad and battle sounds, which I didn't like.
Quick hit needed nerfing, I'm glad they did that
Disappointed about Masamune, that was Auron's redeeming quality imo
lol who went and got all of those Jecht Sphere's anyways, Banishing Blade is OP
Giving Wakka extra OD damage might be bad for me, Attack Reels is already kind of game-breaking
Anima's OD was upgraded in the INT version on the PS2 I thought?
Magus Sisters definitely needed that OD boost, by the time you got them, their overdrive was kind of useless due to a flat 99999
I thought you could make Yojimbo have 128 compatibility by giving him just shy of 1mil when you got him?
Thank goodness, I don't think I've gotten Zanmato once (although didn't use Jimmy very much)
YES! Omega Weapon was easier than most of the random encounters, this will be an excellent challenge pre-grinding.
Yeah, it's going to be worth it for me. What is the graphical load of the game? I can run Skyrim well with a few mods, should I be OK to play this when it comes out?
The Vita can run this. You should be fine.
Also I got Zanmato like almost every battle I used him in :p
BTW those changes are from the US/JP/Euro to International version. HD remaster has no gameplay changes.
Seriously? That's awesome. Yeah, I did just about everything in that game, one-man playthroughs, NSG, but I never used Yojimbo. Maybe I should try investing in him next time around.
Zanmato is so broken since it can OHKO anyone
(01-30-2016, 09:48 AM)NKF98 Wrote: [ -> ]Anima's OD was upgraded in the INT version on the PS2 I thought?
Yes, and the Magus sisters change too. If you have the Aeons short option enabled, Anima will deal the damage all at once, topping at 1599984 damage. At least in the PS2 international and PAL versions.
Well, you can't possibly deal max damage with each mini-hit on Anima's OD...can you? I've reached 255 STR on him, but even then, I don't know if you can do that much damage to enemies with any kind of reasonable defense.
Don't certain enemies have resistances/immunity to Zanmato?
Uh no
That's the point of Zanmato.
The only thing it won't kill is bosses with multiple forms. It just makes them switch go the next form.
Tales of Symphonia pc version just snuck up on me its out tomorrow!
Looks like it is out in 30 minutes to me (Bandai Namco always releases a day early on PC).
Well, the 720p and 30fps lock were mostly a given since it's a PS3 port, still, it's too bad they didn't address the FPS issue atleast. The IR should be pretty easy to fix but depending on how the FPS is handled that might be trickier.
Edit: Ugh it appears they're running this the game in a VM and there's a lot of debugging stuff left on.