Anti-Ultimate Wrote:I'd like to use it for mostly pc gaming , I was happy with my GTX580 and the i7 at 4Ghz in Dolphin anyways. So I don't really think the CPU matters much. Except when I use LLE on Mario Galaxy.
Well do any of your PC games actually need the extra GPU performance? I can't think of many games that can't be maxed out at 1080p 60 fps with a GTX 580.
I noticed lag in several games, including Bioshock Infinite. Also, i think buying two GTX760s now is going to help in future games just so I won't need to upgrade my GPU again.
Just get a 780. SLI is a pain in the ass.
1973 just called, they want their dithering back.
Before:
After:
(08-12-2013, 06:49 AM)Anti-Ultimate Wrote: [ -> ]I noticed lag in several games, including Bioshock Infinite. Also, i think buying two GTX760s now is going to help in future games just so I won't need to upgrade my GPU again.
bioshock infinite is a shitty ass console port... stutters even on my GTX 780 lol
(08-12-2013, 10:09 AM)ExtremeDude2 Wrote: [ -> ] (08-12-2013, 09:34 AM)neobrain Wrote: [ -> ]1973 just called, they want their dithering back.
Before:
After:
Much better , now fix the shadows :3
Pretty hard, considering he doesn't even know what the problem actually is...
Anti-Ultimate Wrote:I noticed lag in several games, including Bioshock Infinite.
Any others?
Anti-Ultimate Wrote:Also, i think buying two GTX760s now is going to help in future games just so I won't need to upgrade my GPU again.
If you don't need the horsepower now it would be financially better to wait and get more performance for the same amount of money when maxwell is out.
CryZENx Wrote:bioshock infinite is a shitty ass console port... stutters even on my GTX 780 lol
Sounds like it has the same issue bioshock 1 had, horribly implemented texture streaming.
I remember bioshock 1 would stutter horribly almost all the time but particularly when entering a new area/room. Even though my cpu, gpu, and ram were all well above the recommended specs. I also noticed that the games memory usage was surprisingly low and my HDD usage was extremely high the entire time it was running. I also noticed that the stutters directly corresponded with texture pop-in and that lowering texture resolution and draw distances fixed them while nothing else had any effect. I had plenty of ram and video ram, it just wasn't using it. The game was storing a small number of textures in a tiny buffer and streaming additional textures in from the HDD as they were needed. Causing stuttering when a new texture was needed, which was almost all the time. This was likely done to get around the xbox360/ps3 ram capacity limitations.
* ExtremeDude2 is not number 3 poster
Noooooooooooooooooooooooo
You're just noticing now, it looks like you've been there for awhile.