(11-11-2015, 03:30 AM)AnyOldName3 Wrote: [ -> ]That seems odd. They're all Gamebryo, but surely Skyrim's would be the obvious choice... or are you just stating that those work, not that only those work.
Yeah I'm saying that they work. Seems a bit odd though. Gamebryo was built on DX9 so I'm not getting how their profile works well for a DX11 game.
Just got my steam controller and played around with it a bit. Â So far I have a couple of issues with it:
1. Â Not a big deal. Â Total lack of instructions. Â The instructions that come with it literally just tell you to plug it in. Â No where on steam are there any guides or manuals for using it. Â Luckily I was able to dig up quite a bit of info. from googling around but it's strange that valve would invest this much time, expertise, and money into something and not create a proper manual for it.
2. Â Not a big deal. Â Steam must be running in big picture mode in order to change the controller settings. Â I see no reason why those options should be removed in the desktop UI.
3. Â A moderately big deal. Â It does not work unless steam is open. Â This controller is great as a general desktop controller for an htpc. Â Unfortunately for whatever reason there doesn't seem to be a way to use it without leaving steam open in the background.
4. Â A really big deal. Â For whatever reason there is a constant slow upward right movement while using the right trackpad. Â I can be holding my thumb on it perfectly still and it will slowly move the camera up and to the right. Â This makes small/precise movements extremely difficult. Â Note that this does not happen unless I actually touch the trackpad. Â If I take my thumb off it it will stop moving. Â I think I might have a defective controller. Â I don't know. Â It could also be part of the design or a driver flaw and other people haven't reported it yet because it doesn't bother them as much. Â I need some of my friends to test it to be sure.
Issues with steam in-home streaming:
1. Â Network issues. Â If you try to do this over wifi you better have top of the line hardware or you're f**ked. Â I spent hundreds of dollars on wifi upgrades (new high end AC router and adapters) to get it working well. Â Now I know what you're thinking. Â "Well that's to be expected. Â WIFI has always been slow and unreliable compared to wired." Â But I assure you this was not the case for me. Â I was able to maintain a stable 5 MB/s on my 802.11n network with virtually no latency, jitter, or packet loss yet in-home streaming would have horrible stuttering every 7 seconds. Â And this stuttering would be exactly the same whether I capped the bandwidth for streaming at 0.5 MB/s or 5 MB/s. Â No settings in steam effected it. Â The streaming logs showed a spike to 100% packet loss every 7 seconds that lasted about 1.5 seconds right when the stuttering occurred. Â The timing was always exactly the same and I could not reproduce this behavior when testing any other high bandwidth LAN application. Â This leads me to believe that steam streamings netcode/buffer is still buggy and does not play nice with certain wifi adapters no matter how fast or stable your connection is. Â Some people on 802.11g can run steam streaming at a high bandwidth with no issues and others have a solid 802.11ac connection on both ends yet cannot get it to run well even at the lowest settings. Â And if your connection speed fluctuates at all audio starts having all sorts of problems. Â Luckily they do seem to actually be working on this. Â Nvidia streaming does not have these issues and delivers noticeably better video quality with lower latency so I know it's possible to fix this. Â Too bad it only works with nvidia shield devices.
2. Â Lack of surround sound support. Â As someone with a fairly nice DIY surround sound system in their living room the fact that I am forced to use stereo while streaming is a big deal. Â Nvidia recently added this to their shield streaming so it's definitely possible.
3. Â Terrible downscaling. Â This is critical to me. Â If the resolution of the host and the client don't match video quality goes to shit. Â Text is an unreadable jagged mess. Â It looks like they are using nearest neighbor scaling for some reason. Â I have a 1920 x 1200 monitor on the host machine and a 1366 x 768 HDTV on the client. Â If I don't manually set the resolution of each game to the native resolution of the system I'm playing it on each time I play it then it will look awful. Â And that's a huge hassle that could be easily addressed with a decent scaling filter. Â Also some AR options would be nice. Â Right now everything is forced 16:9 while streaming via letterboxing with no way to change it.
4. Â Lack of usb/BT passthrough. Â It would be really cool if I could play dolphin with a real wiimote through in-home streaming but there is no way to send the BT packets over TCP to the host machine.
5. Â No explanation of what most of the options actually do and a general lack of options. Â The quality settings for example. Â Nobody knows that they actually do. Â And valve has failed to respond whenever they have been asked. Â I've seen lots of theories but no real evidence to back up any of them. Â I hate when applications have vague options with no tooltips or any other sort of explanation as to what it does. Â This makes fine tuning tricky. Â And why are their two different sets of video/audio bandwidth numbers in the performance results?
Ultimately the steam controller and steam streaming are still better than the competition....because there is no competition. Â However they have so much potential waiting to be unlocked. Â And right now they feel more like beta projects than a finished product. Â
Nice review. I also find the downscaling algorithm a piece of crap, but I don't use in-home streaming that much to actually bother. And I'm also really surprised with your network issues (two devices connected through high end 802.11ac adapters/routers shouldn't really have issues at all). I'm saying that because I have almost zero latency between the two systems listed into my signature and no stuttering at all even in high bandwidth settings. The HTPC is generally the client, connected with a Gigabit ethernet cable into a TP-Link WDR4300 which then streams wirelessly from my laptop using a cheap Atheros AR9462 combo card, generally in 5GHz spectrum through 802.11a (BTW I still fail to understand the differences between A and AC), but no issues even when using 802.11n...
About Steam Controller, I have plans to get one eventually, but at the moment the thing is so damn expensive here where I live =/
Uhhh Nvidia's in house streaming can be done with any android device.
i am having problems playing tales of symphonia i get a black screen when summoning volt (does not freeze)
Please do not make support posts in the random thread! Please post it to the
game page for Tales of Symphonia or in a new thread in the appropriate category
I'd split off your post but I'd have to load 13021 posts, and um, nope! 2G is not that fast!
(11-11-2015, 06:57 PM)MaJoR Wrote: [ -> ]I'd split off your post but I'd have to load 13021 posts, and um, nope! 2G is not that fast!
So there are about 30 deleted post then I guess? I wonder what they say? :O
(11-11-2015, 03:24 PM)DatKid20 Wrote: [ -> ]Uhhh Nvidia's in house streaming can be done with any android device.
Anything except iOS/BSD supports it if you use Moonlight. I'm surprised he said it only worked on Shield devices, as I mentioned Moonlight a week or two ago, and he said he'd look into it.
(11-12-2015, 12:21 AM)ExtremeDude2 Wrote: [ -> ] (11-11-2015, 06:57 PM)MaJoR Wrote: [ -> ]I'd split off your post but I'd have to load 13021 posts, and um, nope! 2G is not that fast!
So there are about 30 deleted post then I guess? I wonder what they say? :O
They all say something like [CONTENT DELETED]
on tuesday the cpu and mobo will be here
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