NaturalViolence Wrote:Go look at some ebay prices. Regular CRT monitors won't sell unless they're dirt cheap. Good ones like trinitrons sell for very high. This is true pretty much everywhere online.
Go look back at my last two posts. Note the lack of seriousness. You're being
way too analytical over what was supposed to be just a side-joke :/
NaturalViolence Wrote:If it isn't built into their favorite emulator they're not going to even know it exists. Only the really serious enthusiasts will actively look for and go through the hassle of installing these filters.
That's missing the point I was raising. It doesn't matter if the end-user knows about it, my comments were aimed at those making emulators (who in turn build people's favorite emulators). Blargg's NTSC filter isn't one of the harder filters you could implement in an emulator, yet it seldom gets used in emulators. They instead rely on ones that just draw black lines every other scanline (the same ones that have been around for quite a while). I've gone through all of my emulators; only SNES9x and Mednafen use Blargg's NTSC filter. The rest draw black lines. I just don't see why programs like Desmume would almost literally give you every major 2D scaling filter, even a custom one like HQ2Xs, but it still uses a shoddy scanline filter. Though, to be fair, I can't imagine a lot of people are demanding to see what their DS games would have looked like on a CRT display.
NaturalViolence Wrote:Those simpler filters are more widely available and are less demanding.
And what's uncommon about Blargg's NTSC filter? The code's available on his site for years now, and it's not like it's been kept a secret from everyone interested in programming an emulator. As for it being more demanding, I would only imagine performance is a concern if you have seriously underpowered hardware. My T3400 runs SNES9x like a champ, even with Blargg's NTSC filter, even when downclocked to 1 GHz. Would it kill my Raspberry Pi, a modded original XBOX, or a basic run-of-the-mill smartphone (from yesteryear)? Probably; everything else shouldn't even be a concern nowadays. Fwiw, most of the more advanced filters like the HQx are more demanding than Blargg's NTSC filter, but we've had entry-level OEM hardware that can run that just fine for years now. I've even had older hardware (P4 around 2 GHz paired with a 64 MB Nvidia GPU) hold its own with HQ2x.
NaturalViolence Wrote:I disagree.
Explain. As I said, I've been in the emulation scene since 2003, and I'm certain bad scanline CRT filters were present in emulators before even then. In my personal life experience, I never met any one I would define as a hipster who was specifically into "retro" gaming until at least 2008, right after High School and I started going to college. I sure met people who were into emulation and older games (even all the way to systems like the 2600), but I wouldn't have called them hipsters. Your experiences, of course, may vary.
NaturalViolence Wrote:The good ones didn't exist back then.
NaturalViolence Wrote:Well you're not them. They wanted it more.
If I were one of them and I wanted more, wouldn't waiting be the better option rather than forcing myself to use a filter that poorly emulates the look and feel of a CRT display? Waiting for a good one to exist, although annoying on one level, seems like a sensible thing to do, especially given the quality. If I really wanted the look and feel of a CRT,
stuff like this isn't going to cut it. There's always the argument that it's better than nothing, but why use something that mediocre if it's going to fall that short of expectations. I guess the only better option than waiting (aside from complaining to emulator developers) would have been to research making a better CRT filter oneself.
NaturalViolence Wrote:Some purists don't. As for the others, see above.
The ones that do must be out of their minds (or desperate) to use them. Cheap CRT filters irk me even though I'm pretty much ambivalent when it comes to playing games with as much authenticity as possible (I do it from time to time).