(02-14-2014, 10:38 AM)NaturalViolence Wrote: [ -> ][quote='Xtreme2damax']Perhaps since Dolphin developers have underlying knowledge of the Gamecube and Wii hardware compared to other average folks they can perhaps shed some light on why such effects are unable to be ported.
Too bad no one ever would have access to the source code. Pretty sure someone in the modding community would undertake the task of porting these effects for little or nothing if that's the case.
Edit: What I don't get is why these effects would be considered significant or be more difficult to rewrite/port from the rest of the code and assets?
Xtreme2damax Wrote:Edit: What I don't get is why these effects would be considered significant or be more difficult to rewrite/port from the rest of the code and assets?
Without access to the source code we really can't know for sure.
Many companies are extremely cheap when it comes to PC ports and will minimize the amount of work that needs to be done as much as possible. That may very well be the case here.
20 pages and 500 posts later and I'm finally caught up.
Xtreme2damax Wrote:The upside and advantage to me the tower is very close to me and with a decent antenna I'd probably get really low pings and barely any latency.
Unlikely. The high latency of cellular internet has surprisingly little to do with the distance in most situation.
promero14 Wrote:I can't believe this game has colleted around $35m through crowd-funding.
That's what happens when you combine a good developer with abusive marketing. It has pretty much become a pay2win game at this point where virtually everything in the game is bought by contributors. The average backer spends hundreds of dollars on in-game items.
AnyOldName3 Wrote:Also Scan now accept Bitcoin. However, they don't accept Doge, so this doesn't affect me. Still, NV likes to say Scan doesn't seem as good as newegg a lot, so he can try to persuade them to accept cryptos so they can reclaim their title of marginally better than something run out of a shop on an industrial estate behind a football stadium.
And this makes them superior because.....?
Zee530 Wrote:I think he meant posts per day?
But I've beaten him in that area too before. Lots of times. Maybe not since the move to the new site though. I'm not sure if those statistics carried over to the new forum but they should have.
The sudden influx in posts was due to me being away for awhile and having lots of unread threads. Believe it or not I only responded to around 10-15% of the threads I read.
Anti-Ultimate Wrote:Seems I can't find any. Usually people go bashing against the 4GB version of different boards like tomshardware. Test it yourself, Kepler wasn't made for 4GB, maybe it actually improves performance but I'm not sure.
A graphics card isn't "made for" any amount of video ram. And kepler has no problems addressing 4GB or 6GB of vram.
Whether you'll actually have an applications that will make use of that extra memory is another story. Unless you're running a 4K or triple monitor setup it's unlikely.
AnyOldName3 Wrote:I've not actually seen anything stating anything other than the 700-series' gaps being filled in will happen in the next couple of months. Also, when I originally placed my first order, none of this had been announced at all, so I wouldn't have been able to do much anyway.
Don't worry about it. There isn't much Nvidia/AMD can do to boost performance per dollar or performance per watt until the next die shrink. Which isn't coming until much later in the year with the 800/300 series cards.
DatKid20 Wrote:Remember to use the Skyrim Memory Patch if you're playing a heavily modded Skyrim. It increases the initial memory buffer that Skyrim uses so that it doesn't crash when it hits its 256mb cap.
I think you mean 2GB.
garrlker Wrote:Like, I do try to help some days, but the reason I usually don't is because someones already replied to every thread.
Yeah but usually those replies are either stupid, wrong, or completely unrelated to the OPs question.
AnyOldName3 Wrote:I'm pretty sure it's more the 3D and real-time interaction, not the brutal murder which is the main draw.
Or maybe he's practicing.....
AnyOldName3 Wrote:He does seem to like things with a plot, and doesn't have anything with a plot for PC. Therefore something with a plot would probably be best.
How old is your brother? Games with good mature plots tend to be....well....mature.
AnyOldName3 Wrote:In many ways he's a pain to buy for, because there are things I've got him before which have gone down very differently than expected. What he's had for the last few years has been HALO Mega Bloks, simply because after watching me play HALO, and being told by our mother he can't play it himself, he saw it as a workaround. However, he just builds everything once (which usually turns into me building it because he can't be bothered finding the pieces), and it ends up in a cupboard. This is not what I want to see happen to a gift.
Then just give him money and he'll buy what he wants with it. If you're afraid he'll blow it on something stupid then consider that whatever he's blowing it on is probably something that he actually likes. No matter how stupid it seems to you.
I don't know your brother personally so maybe I'm wrong for trusting him.
Shouldn't two graphics cards running in SLI/Crossfire at half their speeds be more quiet than one card running at full speed? I got this idea when I went to the toilet today ._.
Yes assuming:
1. They are set to throttle fanspeed based on temperature
2. SLI/Crossfire is actually used efficiently by the application in question
3. You somehow cap the load of each card at 50%
Number 3 is the tricky part. In most cases both will run at 100% and the application will simply render faster. What you're talking about doing is getting the same speed as you would with 1 card but with a lower load on each card since the load is split. Only way I can think of to do that is to framecap the application while using low enough settings. If you don't do this then no, no noise advantage.
(02-14-2014, 03:40 PM)NaturalViolence Wrote: [ -> ]Yes assuming:
1. They are set to throttle fanspeed based on temperature
2. SLI/Crossfire is actually used efficiently by the application in question
3. You somehow cap the load of each card at 50%
Number 3 is the tricky part. In most cases both will run at 100% and the application will simply render faster. What you're talking about doing is getting the same speed as you would with 1 card but with a lower load on each card since the load is split. Only way I can think of to do that is to framecap the application while using low enough settings. If you don't do this then no, no noise advantage.
Downclocking each cards to half their speeds should work though (though not 100% half as fast (assuming it doesn't scale well)
(02-12-2014, 04:59 AM)Xtreme2damax Wrote: [ -> ]So.. anyone else getting Resident Evil 4 Ultimate HD version for PC? It's a more proper port with the GCN/Wii assets, realtime cutscenes and better lighting. It supports up to 1080p resolution, anything higher than that isn't officially supported. Might be nice to see what modders can do with this version after the attempts to fix up the original PC port which was just terrible upon it's initial release made slightly better with a lighting patch that shipped with the USA version.
However some aspects will be inferior to the GCN/Wii version sadly. Apparently there are propriety (in what way?) DOF, lighting effects and specular highlights that can't be ported for whatever reason. Perhaps since Dolphin developers have underlying knowledge of the Gamecube and Wii hardware compared to other average folks they can perhaps shed some light on why such effects are unable to be ported. I would think PC video hardware is more than adequate to reproduce those features being it's 2014 now, the Gamecube was released in 2001 and the Wii in 2007..
D3D9 does not officially support bounding depth buffers as textures, but most vendors provide means to do that anyway. Apart from that, I don't really see how anything the GC/Wii supports would not be able to be supported via shaders. Depends on how their game code looks like I guess, possibly they went D3D9-only and don't use shaders, then there are a lots of things which aren't straightforward to implement or just have no equivalent in D3D9's fixed-function code path.
Generally speaking though, if they are using shaders I don't see what would keep them to port without feature-loss. Just a cheap port with better textures hence, I'd say.
EDIT: Note that the question, what API the port is using and which API features it uses (fixed-function vs. shaders), could be almost easily be checked by tracing what calls to D3D functions are being made (Wine provides good means to do that, in fact).
A couple of years my brother blew £25 in a day on missiles in an iOS game where missiles do almost nothing and can be gained for free with a few minutes grinding. He basically paid to avoid playing a game.
Is anyone able to connect to any server on the TitanFall beta?
(02-14-2014, 02:45 PM)NaturalViolence Wrote: [ -> ]DatKid20 Wrote:Remember to use the Skyrim Memory Patch if you're playing a heavily modded Skyrim. It increases the initial memory buffer that Skyrim uses so that it doesn't crash when it hits its 256mb cap.
I think you mean 2GB.
No. It has a memory heap of 256mb. Gopher (Who is a Skyrim expert) has a video about it.
EDIT: Skyrim got a patch a while ago that addressed the 2gb memory cap. This is totally different.