Only story of the "shounen" genre I'm currently following is a Korean manhwa called Tower of God.
Actually not very sure, perhaps the different art for a change, or the fact that story remains somewhat good and interesting *at least* as of this week...
Well, obviously with its due flaws like any other "shounen", but for my case it turned to be preferable over Naruto or One Piece, for example.
So um, I've played Spider-man 2018 and um... I really don't care for it. :/ For an open world game, it's just too dictatorial.
Horizon Zero Dawn is an amazingly built game. It's an open world game, and thus it has tons of variety in its mechanics to keep the player busy, but Horizon Zero Dawn makes sure you can always use those mechanics however you like. If you want to play the game like Doom and rush in and kill everything with mastery of the combat, you can do that! If you want to be an assassin and snipe everyone from afar, lay traps, and do stealth takedowns, you can do that too! The game just presents challenges to the player, gives them a bunch of toys, and says, "have fun!". Sure there are times where you are locked in and just have to take down an enemy, but even then you have traps and can hide and do all sorts of things. It is never like "you must make this input at exactly the right moment or you die", you always have choices. Critically though, this applies even to the concept of combat. Even though the combat is core to the game, Horizon Zero Dawn lets you turn the combat to hella easy and take down bosses in one hit. I really really really enjoyed the combat in Horizon Zero Dawn, so I only did that once: I was feeling bad and wanted a distraction, but the game was like "hey boss!", so I turned the difficulty to super easy, and I beat the boss in one hit. It is so wonderful when games give you choices like that! If I didn't enjoy the combat that Horizon Zero Dawn offered, I could effectively just turn that part down to nothing, and enjoy the parts of the game I did like. I adore that!
Spiderman is the opposite of that. It's an open world game, so it has tons of variety in its content, but... it dictates when and where you can use what tools it provides. Like... "No no, I know you just completed a rooftop-takedown-baddies mission involving stealth, but THIS rooftop-takedown-baddies mission isn't stealthy, so we turned stealth off!" That happened to me. I don't enjoy Spiderman's brawler combat, but I really enjoy its stealth mechanics, so I'd really like to sneak around in all missions and just not play it as a Brawler. But Spiderman just doesn't allow that. The reverse is also true: for those that don't like stealth, they are going to hate the stealth missions where you literally cannot punch your way through them. The exception to this is puzzles and QTEs, where the game weirdly lets you skip them entirely, yet still requires you to master a really tough brawler for some reason?
And that's another thing, the game not only dictates what mechanics you can use when, but it also demands mastery of those mechanics. So for the stealth missions, I adore those, and I have no problem getting through it. But the game demands mastery of those bits, and if I didn't enjoy them, it would be a very frustrating experience. The same goes for combat: even on the easiest setting, the combat is bloody hard with tons of enemies attacking you at once, each hit doing tremendous damage, and it requiring you do to lots of different moves to simply defeat enemies. And almost every other game I can think of would provide options around issues like this, but Spiderman just doesn't. I can't use the mechanics I like to avoid the ones I don't, I can't grind XP to power through bits I don't enjoy, I can't turn the difficulty down to breeze through what I don't enjoy; the game demands that I play each level exactly the way it wants and that I master whatever it wants me to do in that level. Why is this even an open-world game, when it won't even give you choices? Like, what choice does it really have? I guess I can activate towers and collect backpacks in any order I want?
*sigh* I kind of still want to play it, since the parts that I enjoyed were really fun. And the swinging mechanics are sublime! But every time I play it, it burns me with its brawler combat. Just, bleh. I'll wait for a patch I guess. After all, a genuinely easy combat difficult level is not difficult to add! And if they don't address that, well, I wouldn't enjoy the game anyway, then I guess I'm done with it. ┐( ̄ヘ ̄)┌
No game is flawless though. I did some game dev, so I'm cursed to just naturally find issues in games, and every game I play has something. But that's ok, games don't have to be perfect! Gravity Rush 1 and 2 are hella flawed, but I adore them! Other games I played in the past year or so and really really liked are Horizon Zero Dawn, Breath of the Wild, the entire Shantae series, Mario + Rabbids, Captain Toad, Mario Kart 8 (cheating a little since I played it on Wii U and Switch but ok), and Rise of the Tomb Raider!
I have to say I'm a bit confused about this test.
Does it means that Cemu is running the emulated CPU at a "unlimited" clock ? That's not accurate, but considering WiiU is a modern gaming machine, I wonder if it's less problematic than legacy gaming consoles.
(09-20-2018, 06:32 PM)MayImilae Wrote: [ -> ]I'm going to complain about a game now!
Spoiler/Rant:
So um, I've played Spider-man 2018 and um... I really don't care for it. :/ For an open world game, it's just too dictatorial.
Horizon Zero Dawn is an amazingly built game. It's an open world game, and thus it has tons of variety in its mechanics to keep the player busy, but Horizon Zero Dawn makes sure you can always use those mechanics however you like. If you want to play the game like Doom and rush in and kill everything with mastery of the combat, you can do that! If you want to be an assassin and snipe everyone from afar, lay traps, and do stealth takedowns, you can do that too! The game just presents challenges to the player, gives them a bunch of toys, and says, "have fun!". Sure there are times where you are locked in and just have to take down an enemy, but even then you have traps and can hide and do all sorts of things. It is never like "you must make this input at exactly the right moment or you die", you always have choices. Critically though, this applies even to the concept of combat. Even though the combat is core to the game, Horizon Zero Dawn lets you turn the combat to hella easy and take down bosses in one hit. I really really really enjoyed the combat in Horizon Zero Dawn, so I only did that once: I was feeling bad and wanted a distraction, but the game was like "hey boss!", so I turned the difficulty to super easy, and I beat the boss in one hit. It is so wonderful when games give you choices like that! If I didn't enjoy the combat that Horizon Zero Dawn offered, I could effectively just turn that part down to nothing, and enjoy the parts of the game I did like. I adore that!
Spiderman is the opposite of that. It's an open world game, so it has tons of variety in its content, but... it dictates when and where you can use what tools it provides. Like... "No no, I know you just completed a rooftop-takedown-baddies mission involving stealth, but THIS rooftop-takedown-baddies mission isn't stealthy, so we turned stealth off!" That happened to me. I don't enjoy Spiderman's brawler combat, but I really enjoy its stealth mechanics, so I'd really like to sneak around in all missions and just not play it as a Brawler. But Spiderman just doesn't allow that. The reverse is also true: for those that don't like stealth, they are going to hate the stealth missions where you literally cannot punch your way through them. The exception to this is puzzles and QTEs, where the game weirdly lets you skip them entirely, yet still requires you to master a really tough brawler for some reason?
And that's another thing, the game not only dictates what mechanics you can use when, but it also demands mastery of those mechanics. So for the stealth missions, I adore those, and I have no problem getting through it. But the game demands mastery of those bits, and if I didn't enjoy them, it would be a very frustrating experience. The same goes for combat: even on the easiest setting, the combat is bloody hard with tons of enemies attacking you at once, each hit doing tremendous damage, and it requiring you do to lots of different moves to simply defeat enemies. And almost every other game I can think of would provide options around issues like this, but Spiderman just doesn't. I can't use the mechanics I like to avoid the ones I don't, I can't grind XP to power through bits I don't enjoy, I can't turn the difficulty down to breeze through what I don't enjoy; the game demands that I play each level exactly the way it wants and that I master whatever it wants me to do in that level. Why is this even an open-world game, when it won't even give you choices? Like, what choice does it really have? I guess I can activate towers and collect backpacks in any order I want?
*sigh* I kind of still want to play it, since the parts that I enjoyed were really fun. And the swinging mechanics are sublime! But every time I play it, it burns me with its brawler combat. Just, bleh. I'll wait for a patch I guess. After all, a genuinely easy combat difficult level is not difficult to add! And if they don't address that, well, I wouldn't enjoy the game anyway, then I guess I'm done with it. ┐( ̄ヘ ̄)┌
I actually enjoyed Spider-Man so much I got my first platinum trophy from it. It is interesting to read stuff like this though. I never considered how different the experience would be if I didn't enjoy the combat so much.
On a completely unrelated note, the forums have been pretty negative lately. It's kinda bumming me out. Anyone have anything they want to gush about?
guys im so ncited that nvidia keeps nventing importnt graphics technologies
where were you whn nvidia nvented ntialiasng? probably cheerng them n, of course.
n the latest string of nventions, nvidia has nvented raytracing. how wnderful, i cannt wait for this to ncome the stndard for nvidio games everywhere. I give it none year before AMGROSS ndoesnt nsist nymore, because nvidia nvented raytracing, which is njectively better thn nything else, nver, for nvery reasn, n AMGROSS will nver catch up.
[color=#000080][joke]Hmmm... Can't see through all those n's...[/joke]
Sad new today, Telltale studios are gonna close due to financial difficulties. Only Minecraft Story mode will be finished, other projects (The Walking Deads s04 and The Wolf Among us 2 for example) are cancelled...[/color]
I am glad to hear Telltale Studios is finally closing. They have stained the game industry for too long. Their games were simply broken, unimaginative, intuitive, decisions that make no sense at all or completely go against you expectations the game or story would reach for, boring to the point there is almost no gameplay, axing their games into several parts and selling them across the span of several months. They brought it upon themselves, they simply had to adjust to today's market. Their biggest crime was without a doubt that each new game was essentially the same as the one before, aka no innovation at all. Slapping a new story on it won't help then. Their bad influence affected too many other titles such as Life is Strange and the new Hitman (which has nothing in common with Telltale games except for axing their game too into several parts).
I simply despise such techniques in the game industry.
(09-22-2018, 06:45 PM)Admentus Wrote: [ -> ]I am glad to hear Telltale Studios is finally closing. They have stained the game industry for too long. Their games were simply broken, unimaginative, intuitive, decisions that make no sense at all or completely go against you expectations the game or story would reach for, boring to the point there is almost no gameplay, axing their games into several parts and selling them across the span of several months. They brought it upon themselves, they simply had to adjust to today's market. Their biggest crime was without a doubt that each new game was essentially the same as the one before, aka no innovation at all. Slapping a new story on it won't help then. Their bad influence affected too many other titles such as Life is Strange and the new Hitman (which has nothing in common with Telltale games except for axing their game too into several parts).
I simply despise such techniques in the game industry.
@Admentus That is extremely unfair. Telltale successfully revived and modernized a dead genre of video games - that's not easy, and requires a tremendous amount of care, talent, and love of the medium! Everyone there was very good at their jobs and cared very deeply about their work, and it was reflected in their games. The formula they found worked wonders for a story focused game, and the stories of the games themselves were [b]fantastic[/i] to the point that they advanced storytelling in the entire medium!
Their downfall was not from incompetence or malice, but from making too many games in too short of a span. Essentially, they created a very good product and found great success, but released so many games into it that they flooded the market. Since they hadn't diversified, once everyone had their fill of that formula, they had nothing else to do, and the studio is now gone. It's just like Guitar Hero and Rock Band. They were very fun games. There is a reason that band games exploded in popularity! But ~4 games a year burned everyone out on it, and it collapsed very quickly. Sadly, in both cases, the reason for the lack of diversification was executive mismanagement, *not* because the people there were lazy or "hated games" or something. Be sure to click that link, it goes into great depth as to the kind of struggles the developers at TellTale had to face. It's amazing to me that they were able to continue to make such great stories in those conditions.
Anyway, maybe those games weren't for you, but don't cast judgement on the competence of hard working game developers simply because of that. They poured their hearts and their souls into those games, even as a moron created a horrible working environment and destroyed everything they had worked so hard to build. I was really hoping that since they had finally rid themselves of that jerk, they would be able to recover and become a great studio again, but sadly, they ran out of time. This is a very sad day in video games.