(02-06-2019, 03:05 AM)KHg8m3r Wrote: [ -> ]Just finished beating Kingdom Hearts 3 and getting the secret endings. Pretty good game overall, for a longtime fan. Some quirky things here and there, but didn't negatively impact the game as a whole too much.
The harder part will be getting 100% completion while I now wait another decade for whatever is next in the series.
The story is not complete yet ?
Damn it Nomura
(02-06-2019, 03:54 AM)DrHouse64 Wrote: [ -> ]The story is not complete yet ?
Damn it Nomura
Nomura is never satisfied.
This is the end of the Dark Seeker Saga (Xehanort and his schemes), but Nomura has said (and made clear in the ending scenes, secret ending, and secret reports) that there will be more to come for Sora
I'm going to dive into KH3... eventually. It's been years since KH2, but I'm actually in no rush to play it. Despite having almost all of the games (I never played the 1st, nor any of the remake/remasters/rebuys), and being somewhat of a fan, I'm going to hold off for a while.
Definitely looks fun, but I'm glad I didn't over-hype myself. That way I can just sit back, relax, and enjoy it
I see a lot of people pointing out the huge time gap between 2 & 3 releases, but, actually, 5 KH games got released between them, and most of them are critical for understanding KH 3. As such, I consider them to be major releases as well, even if production wasn't as ambitious as KH 3.
People keep pointing it out exactly for the fact that there are so many "in-between" KH games. I've never seen another franchise do that. The gap between KH2 and KH3 was huge, and although it was filled with a number of good games (BBS and KH:3D being my faves), I bring it up to highlight how silly it really is. There are countless YT vids out there that mention how convoluted this is, with the recent AVGN one on my mind. Before KH, I've never felt a series had this many bolted on story elements (with one exception, see below).
I have to give props to Nomura though. There are only 2 gaming franchises that I actively needed the assistance of a wiki to understand all of the lore, KH and MGS. KH arguably has the more "WTF is happening?" plot details. It takes a lot to stand up to Kojima in that regard.
And now that KH3 is out, hopefully TWEWY 2... some day...
As I said, I consider them to be major releases, thus I think considering them as "in-between" games is a mistake.
(02-07-2019, 11:03 PM)DrHouse64 Wrote: [ -> ]I think considering them as "in-between" games is a mistake.
I don't see how it's a mistake. They were literally released in between KH2 and KH3. They're in-between games. That isn't to say that they chronologically take place between KH2 and KH3 (some do, some don't). That also isn't to say they don't hold major plot points. They're just released between the last numbered games.
And that's why I bring it up. They released a ton a
plot-heavy/relevant games between KH2 and KH3. The naming convention is what I would describe as "bastardized". The fact that so many of these in-between games exist and how much of an impact they have on the lore is a bit ridiculous given what most people expect. Generally these kinds of games have been side-stories, gaidens, low-impact on the larger canon, or non-canon altogether, but none of that is true with KH (well, maybe Re:Coded is the exception). Additionally, in relation to the timeline, they launched all out of order, further adding confusion to people (newbies especially) trying to understand what's going on.
That's what most people point out and mock. I have to ask, have you never heard of this criticism? It's a fairly common complaint, and it really only illustrates just how convoluted the storyline has become. Honestly, this is how I would rename most of the KH games:
- Kingdom Hearts 0: Birth By Sleep
- Kingdom Hearts 1
- Kingdom Hearts 1.5: Chain of Memories
- (Ignore 358/2 Days, it was a fun game, but for the sake of this list, let's just pretend it was only a movie like in 1.5HD)
- Kingdom Hearts 2
- Kingdom Hearts 2.5: Dream Drop Distance
- Kingdom Hearts 3
It'd clear up so much of the misconception among newcomers to the series if they'd just done something like that to begin with.
To any Gamy Boy Advance emulator people around here, how important is the timing of returning data from the cartridge? Does real hardware throw a fit if the data is available too early? Or does it always apply the configured wait state and only then read back the input lines from the cartridge? For context, I'm looking into basically plugging a Raspberry Pi into a GBA and feeding it the data from there, instead of directly off the cartridge, and want to know if I need to delay the output to match real cartridge behavior
You probably should try to match waitstates if you're communicating with a real GBA. It sounds like you're basically turning an RPi into a GBA flashcart. I think some early GBA flashcards were unstable due to improper timings, but they quickly fixed that. From a software perspective though, the code more or less doesn't care how long any given instruction takes for a memory access, it just wants the data.
There's probably some leeway given that ROM access speeds were variable and configurable on the GBA to an extent. Just don't be too fast or too slow, I guess. Not a hardware person though.
Thanks for the response, good to know that it seems to matter at least a little. I guess I'll probably just have to test to see how much it matters. I'll probably wade back into the chip documentation and see if I can find anything there, since gbatek doesn't make any mention of it that I've found.