In the 11 months I've been in my new apartment, I've had AT&T out to my place to fix my internet 5 times.
In the 12 years I've had AT&T in my house, I've only had AT&T come out when a power surge blew up our router (and it blew out our TV, speaker system, game systems, and alarm system)
(07-08-2016, 07:55 PM)Zee530 Wrote: [ -> ]Ohhhh! Â Dolphin 5.0 was released!!??Â
Wow, you're late.
Enjoy the article and video!
(07-09-2016, 03:50 AM)ExtremeDude2 Wrote: [ -> ]I did not know this
It's not like we were subtle! But we haven't really said it outright in the channel. How could we tease if we just said it directly? :3
http://gamingbolt.com/id-software-dev-pu...nt-than-pc
And this is how you make me love a developer. Show some common sense. Why people use DX12 is really beyond me, it's Windows exclusive and only works on Windows 10, requiring you to write a seperate DX11 render for other systems.
While on Vulkan, you could write a renderer that works literally everywhere. Why exactly do people still use DX12?
I guess for the same reason they use DX11 over OpenGL? Only compatible with Windows = highly integrated with, and optimised for, Windows.
Of course DX12 is Win10-only, but considering Windows basically has a monopoly on PC gaming... I see your point, but with Win10 being one of the most popular versions, and with its adoption still growing, it's kinda understandable.
(07-12-2016, 06:08 AM)teh_speleegn_polease Wrote: [ -> ]I guess for the same reason they use DX11 over OpenGL?
No, OpenGL was garbage until they decided to implement AZDO to win more devs over, but then it was too late and most engines had already implemented DX11 and gone with it.
But still, it makes no sense. Vulkan works on all Windows versions dating back to Windows XP, saving you that one extra DX12 code path. You essentially don't have to write two code paths since it's supported on all the systems you target. This saves time, money and makes the consumer happy. Literally the only DX12 titles right now are in the Windows Store and sell worse than the N-GAGE.
(Yeah, there are SOME outside of the Windows Store, but I don't know any besides ROTR)
Fair enough. By the way, I hope I'm not being really ignorant here, but am I right in assuming that if Vulkan does end up being widely adopted and people actually optimise their games for it, it would allow Linux to finally work as a high-end gaming OS?
(07-12-2016, 08:28 AM)teh_speleegn_polease Wrote: [ -> ]Fair enough. By the way, I hope I'm not being really ignorant here, but am I right in assuming that if Vulkan does end up being widely adopted and people actually optimise their games for it, it would allow Linux to finally work as a high-end gaming OS?
It would greatly reduce the issue of porting the games to Linux, as most of Wine would already run them. It's just that DX11 is missing for the most part, take that out and the games run perfectly on Wine.
See id games - Wolfenstein: The New Order runs perfectly fine on Wine and is rated as Platinum on the AppDB (it only uses modern AZDO OpenGL), and Doom 2016 would run perfectly fine if it weren't for Denuvo.