Dolphin, the GameCube and Wii emulator - Forums

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(11-04-2014, 07:49 AM)kirbypuff Wrote: [ -> ]
(11-04-2014, 07:27 AM)StripTheSoul Wrote: [ -> ]There's a nicer and more helpful way to say this.

Previous post edited with much better wording and more info.

@Fiora: Sorry if that post sounded too harsh, I made it in a hurry.

(11-04-2014, 06:26 AM)Fiora Wrote: [ -> ]Could you post problems with PRs on the PR with details on how to trigger them?

PM sent.

Post in the github PR. Don't PM people without their permission.
Fixed, by the way, I hope! Thanks for the report.
[Image: Progressreportheader-November2014mini.jpg]

https://dolphin-emu.org/blog/2014/12/01/...mber-2014/

The November Dolphin Progress Report is live! Feel free to discuss this month's update below.
Looks great! A quick question though, in the section on "4.0-4235 - More Vectorized Vertex Loading by Fiora" it implies that 4.0-4235 should be faster than 4.0-4233, but based on the colors in the graph it shows 4.0-4235 as being slower than 4.0-4233, is this correct of merely a case of incorrect colors used?
Fixed. Thanks for pointing it out!
Nice, the latest months seems to have brought so many speedups... and it may have even reduced the whining in the forums.
(12-02-2014, 07:28 AM)KHRZ Wrote: [ -> ]Nice, the latest months seems to have brought so many speedups...

Yeah, how'd you guys manage to get all those past Neo? ;P
Bribery of course.
In the "Vertex Loader SSSE3" chart, what does "Software" refer to?
Looking forward to the Qt interface when it's ready. The grid view is looking good, except for the unfortunate fact that the default game banners are low in resolution. Could support for custom high resolution banners be something to think about in the future once the groundwork has been done to make new interface functions easier to implement?