Dolphin, the GameCube and Wii emulator - Forums

Full Version: Feature Request Thread
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Post your dolphin ideas and requests here.

blitter

Would love to see HomeBrew-Wiimote support. A gamepad is fine and working, but I really need the nunchuk for testing designs efficiently.
Also, support for SD Card access via HomeBrew...to/from a local sub-folder of course Smile

Cheers to Dolphin team!
What I was always waiting for has been something like a merged nJoy+DolphinKB/360Pad-Plugin.
With that, we could use the keyboard, a 360-Pad and another Gamepad-device at one time (wich may include standard forcefeedback support?)

That's the only thing i've got to say,
keep up your work, you are awesome Big Grin
Well drat, you effectively reset my post count. I worked so *hard* to not come across as a n00b too, now I have to start all over. ^_^

[/offtopic]

I'd really like to see the following: a setting in the Input plugin that allows you to elongate button presses. Call it a sticky press if you would, essentially this would force all button presses within the emulator to last a certain number of frames before "releasing". My theory is that this would solve input issues with games that do input sanitization and wait a few frames before accepting button presses, like SA2B does.
Mmm, a frame limiter that doesn't effect sound. Some of the games a I play have scenes that use the type the limiter does, so I can't play them completely silent when I want to.
The extra geometry hack for game cube games.
Would it be possible?? Sad
The gamecube intro? Emulated by a .dol file or some... and introduced to the start boot-code when a Gamecube game starts.
Wait wait wait, he's right!
What about the Gamecube OS?
Did you try booting it yet?
Gamecube intro eh? That sounds awesome! With an option to disable it though...
Netplay via the Kaillera client would be like sweet, sweet syrup atop a pancake mountain.

Heart