Dolphin, the GameCube and Wii emulator - Forums

Full Version: Feature Request Thread
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Is there a way to make what ever it is in dolphin, the recognises the Wiimote, make it available as a gamecube pad option?

wren44

would like to have wiimote and gc controller settings for globle and per game bases, this way globle can be used all the time, and if a game say like mario kart wii changes not using a nunchuk, or maybe a game you would rather use a classic controller on, saves changing buttons every time for a different game, well every game should have there own properties, making it easyer to work with, well this is my opinion anyways.

also for the listing of games, maybe a -/+ tab next to a list of games for wii, like

- Wii Games (USA)
Mario Kart Wii
Mario Party 8
+ Wii Games (EUR)
- Wii Games (JAP)
Mario Kart Wii
Dance Dance Revolution Hottest Party
+ Gamecube Games (USA)
ect ect

then you can pick which region you want, all ideas, can ignore if you think there not worth it
fix the afc looping please
Stable Netplay rooms/servers &nd Voice chat.
Any chance of an option to change the folder where Dolphin saves games?

With so many games working better with different revisions, i have various save games for the same game in every revision of Dolphin i use. Its easy to lose track of where my latest save game is.

It would be so much easier if i could specify the folder save games are stored so that each new revision can use the same set of saves instead of having to copy the folder each time.

Other than that. Great work Big Grin
log fps and vps to a file.
1. Game specific plug-in options ie. the ability to override our default plugin settings for specific games - uses would be things like upping aa when running things like nsmb or lowering it when running smg2 or enabling the hyrule field hack for zelda.

2. Make EFB copy to texture the default setting in the dx9 plugin

3. Make it so we 'browse' for save files in the same manner that we do for .iso's, it'd make it easier when updating and testing builds.

>update build
>change default settings (efb ram >> efb texture)
>browse for roms
>copy across save folder into the new build
>test games from save point

^get rid of these steps in other words
this

(07-26-2010, 12:35 AM)wren44 Wrote: [ -> ]would like to have wiimote and gc controller settings for globle and per game bases, this way globle can be used all the time, and if a game say like mario kart wii changes not using a nunchuk, or maybe a game you would rather use a classic controller on, saves changing buttons every time for a different game, well every game should have there own properties, making it easyer to work with, well this is my opinion anyways.


or to be able to make profiles for wii games. (seen it for gc but dont think wii has it).
Wiimote plugin has profiles too, all that's needed is adding profiles to the game inis.
- Adjustable audio buffer (latency) for DirectSound and XAudio2 support/output for Win7/Vista
- Screen refresh frequency (Hz) setting for fullscreen mode (i.e. some LCD monitors can't run 640x480 fullscreen at 59Hz. They need a higher frequency [at least 70Hz] to operate without severe glitching)
- Automatically initialize (activate) DInput/XInput gamepads on startup in case the OS fails to initialize the gamepads on bootup (VERY important feature)
- Port most/all features of the D3D9 plugin to the D3D11 plugin. D3D11 looks better/more accurate than D3D9. Give it some love Smile
- x4 EFB scale setting for > FullHD (1440p, 1536p, 1600p and 2160p) monitors
- Add bilinear filtering to the OpenGL plugin. The unfiltered point-sampled graphics look almost like a Nintendo DS (Yuck!) It's the primary reason why many people avoid to use this plugin.
- Quad-core [yes, it can be done (for the software renderer at least)]