Dolphin, the GameCube and Wii emulator - Forums

Full Version: Feature Request Thread
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DJHenjin

Hello, Not sure if this has been requested, but it would seem a logical and fairly easy to implement suggestion. Due to many games having glitches and not always saving before the glitches, in for example wind waker, i am finding myself having to either remember to save often IE, every 15 minutes and before/after every boss fight. This would be easy to avoid if Dolphin had a save state happen every say, 5 to 25 minutes configurable in the config. This would alleviate many problems as if you experience an unexpected crash you only lose maybe 5 minutes of game play, and you could set it to auto reload the last autosaved state. Something kinda reminiscent of autosave on xbox 360 and PS3. Because i have found myself playing through more than one dungeon more than once to fix a hang or crash and continue playing.

This would also make it easier to diagnose exactly what caused a particular crash or hang in the sense that you can immediately go back and play through it again. Have a list of the last 3 autosaved states that you can choose from for diagnostics. I would personally love this feature to be added, and i can see it added in 1 line or less of code depending on the programming language Dolphin is written in. Hell if its C++ i would personally love to add this feature. Thanks for consideration.

DJHenjin

camber

Hi,

in version Dolphin-win-x64-r7468 was a config tool for generate a profil for each game.

I cant find it in the last version. Is it gone or i am blind?

Thanks for answer.
(11-05-2011, 04:40 PM)Mkilbride Wrote: [ -> ]Ability to map controls to use WASD properly. You can right now, but it's kinda iffy. Don't own a Wii mote, and don't really plan to buy one.

Be nice if I could play a game like Xenoblades with WASD + Mouse to move the camera and select menu buttons.

You'll need to mess with the controls. I don't know how Xenoblade's control scheme is, but we have done things like you described with GoldenEye. I don't really know how this is a feature request either, more like a Support topic. What would the feature be exactly? It already takes keyboard and mouse input.
FEATURE REQUEST - Save Custom Graphics & DSP per Game

I wanted to see if it was possible to save all the custom graphics and DSP settings per game? Currently, there are a few things you can customize with each games launch, but if you want to change something essential - such as OpenGL or Direct3D9 - you have to do this through the menu each time. This would streamline the initial setup process.

Thank you again for a fantastic emulator!

Best

nop3

It would be good if you can use in the game the right keyboard for example for the game animal crossing then you can enter the secret codes without the controller, it takes a long time...

my english is not so good



EDIT: I Mean for gamecube games in the wii it is already

krazynur

hey im new to dolphin so if this is already suggested dont hate me Tongue

idea:

game profiles
each game u can configure them and save them to a profile that automatic loads them a pound game loading e.g:

settings saved/loaded:
display settings
frame limit
resolution
audio settings
controller settings
other tweaks


this could really help others out if they can't configure a a game they want to get faster speeds or working.

Profiles can be shared and loaded and shared on the Internet.
(04-15-2012, 07:44 PM)krazynur Wrote: [ -> ]each game u can configure them and save them to a profile that automatic loads them a pound game loading e.g:
http://forums.dolphin-emu.org/showthread.php?tid=18422
Is there a way to define a custom path for the screenshots folder? If not, can I suggest this as a feature? I jump between builds a lot and it's much easier to have everything consolidated into a single folder.
1. rewritten and more compatible HLE audio, integrating current patches (even if additional reverse engineering is required)
2. enhanced and less hidden game specific profiles (including System Language [English, Japanese, Other (required for Tales of Graces where Force NTSC-J is not working)], CPU Emulation Engine, Video Back-end, Internal Resolution, Audio Backend)
3. Real Auto Frame Skipping
4. Cheat Database (separated from Game. ini files)
5. Game .ini AutoUpdate
6. Custom Internal Resolutions
7. Image quality Improvements using modern scaling algorithms
8. Wiimote Memory Management
I'd say with that list you'd have to do some of it yourself, as it features a lot of big tasks. Feel free to learn C++ and do it, though, as some of those are good ideas.