A Vibration OFF feature, so we can disables the annoying vibrations in rail shooting games like The House of the Dead Overkilll or Resident Evil Darkside Chronicles. Because this games doesn't have the option to disable vibration and probably many games just vibrate without giving you the choice to disable it.
Is it possible to (for example) disable the efects in SSBM/SSBB (when you hit someone)?
Maybe this will speed up the game.
(12-25-2009, 10:09 PM)Granville Wrote: [ -> ]I agree and support the concept of more per-game options. The properties we get for each game is nice, but it would be very nice to expand those options to include things like the specific plugins you would like to use for each game, as well as options within the plugins themselves being per-game customizable. This being things like the enhanced EFB options. And specific filter options. Also, customizable frameskip settings for each game.
yeah! i beggin for per game saved frameskipping settings
since i use my htpc with dolphin and without keyboard/mouse.
so i can't really switch between frameskipping modes...
(01-17-2010, 02:13 AM)RupeeClock Wrote: [ -> ]When rendering to main window, it'd be great if the window auto-resized to match the windowed resolution, and had an option to enable/disable window resizing afterwards.
Auto-aspect has been very helpful like that too.
I already wrote something like that, it is however only working on dolphin startup, it adjusts the size of window on startup to your currently selected windowed render to main resolution.
http://pastie.org/private/11xpgfgvgeaqa2ceg0law
There needs to be an option to adjust sensor bar sensitivity.
Not all sensor bars are the same after all.
Hi there, new member here.
Not sure if this has been brought up (And if it has, my apologies.. Was too lazy to go through 43 pages
), but it would be cool if there was a drop down menu in configuration with saves of settings for different games.. Where we could change settings for a game, save the way its set, and when we come back later just pick that game from the drop menu and it auto loads those settings.
I think it would save time
Does dolphin support gpgpu languages like Ati stream,Cuda or upcoming DX11 compute shader.I am no programmer but I was wondering with all that gpgpu thingie will really be helpful or not.
I find that some games work fine with DolphinIL, and not with regular Dolphin, and vise versa. Also, I find some games work in OpenGL, while not in Directx9. Likewise, some games work in DirectX9 and not in OpenGL. It would be wonderful if we could set the individual game properties to include the graphic mode choice of DirectX9 or OpenGL, and the Dolphin version to run of either IL or regular. The way it is now, it is like there are 4 main options, and it is a crapshoot to remember which game runs will under which settings. Sure the individual game properties help, but these other significant settings don't seem to be there - like there is a major hole missing. Or am I missing something and this can be done already?? Thanks.
dunno if its been asked b4
Emulate the wiimotion plus what ever the controler
inlcude game configs that are known to work. or is the goal for the emulator to emulate with out these tweaks?