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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
01-26-2010, 05:57 PM
#421
ralph
Unregistered
 
A Vibration OFF feature, so we can disables the annoying vibrations in rail shooting games like The House of the Dead Overkilll or Resident Evil Darkside Chronicles. Because this games doesn't have the option to disable vibration and probably many games just vibrate without giving you the choice to disable it.
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01-28-2010, 04:23 AM
#422
KatoN
Unregistered
 
Is it possible to (for example) disable the efects in SSBM/SSBB (when you hit someone)?
Maybe this will speed up the game.
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01-29-2010, 04:33 AM
#423
elbarto Offline
Junior Member
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Posts: 6
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(12-25-2009, 10:09 PM)Granville Wrote: I agree and support the concept of more per-game options. The properties we get for each game is nice, but it would be very nice to expand those options to include things like the specific plugins you would like to use for each game, as well as options within the plugins themselves being per-game customizable. This being things like the enhanced EFB options. And specific filter options. Also, customizable frameskip settings for each game.

yeah! i beggin for per game saved frameskipping settings Smile
since i use my htpc with dolphin and without keyboard/mouse.
so i can't really switch between frameskipping modes...
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01-29-2010, 06:28 AM
#424
schez Offline
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Posts: 177
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(01-17-2010, 02:13 AM)RupeeClock Wrote: When rendering to main window, it'd be great if the window auto-resized to match the windowed resolution, and had an option to enable/disable window resizing afterwards.

Auto-aspect has been very helpful like that too.

I already wrote something like that, it is however only working on dolphin startup, it adjusts the size of window on startup to your currently selected windowed render to main resolution.

http://pastie.org/private/11xpgfgvgeaqa2ceg0law
C2D 2.4Ghz; 4GB; Geforce 9700M; Win7/X64.
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01-31-2010, 05:18 AM
#425
RupeeClock Offline
Dolphin Enthusiast
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Posts: 445
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Joined: Dec 2009
There needs to be an option to adjust sensor bar sensitivity.
Not all sensor bars are the same after all.
[Image: e33MT.gif]
[Image: 971934.png]
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02-03-2010, 11:03 PM
#426
Salmarnir
Unregistered
 
Hi there, new member here.

Not sure if this has been brought up (And if it has, my apologies.. Was too lazy to go through 43 pages Tongue), but it would be cool if there was a drop down menu in configuration with saves of settings for different games.. Where we could change settings for a game, save the way its set, and when we come back later just pick that game from the drop menu and it auto loads those settings.

I think it would save time Big Grin
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02-04-2010, 07:12 PM
#427
iro86
Unregistered
 
Does dolphin support gpgpu languages like Ati stream,Cuda or upcoming DX11 compute shader.I am no programmer but I was wondering with all that gpgpu thingie will really be helpful or not.
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02-05-2010, 03:03 AM
#428
morris_the_cat
Unregistered
 
I find that some games work fine with DolphinIL, and not with regular Dolphin, and vise versa. Also, I find some games work in OpenGL, while not in Directx9. Likewise, some games work in DirectX9 and not in OpenGL. It would be wonderful if we could set the individual game properties to include the graphic mode choice of DirectX9 or OpenGL, and the Dolphin version to run of either IL or regular. The way it is now, it is like there are 4 main options, and it is a crapshoot to remember which game runs will under which settings. Sure the individual game properties help, but these other significant settings don't seem to be there - like there is a major hole missing. Or am I missing something and this can be done already?? Thanks.
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02-05-2010, 03:16 AM (This post was last modified: 02-05-2010, 03:18 AM by swaty.)
#429
swaty Offline
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dunno if its been asked b4
Emulate the wiimotion plus what ever the controler

inlcude game configs that are known to work. or is the goal for the emulator to emulate with out these tweaks?
Gigabyte P55 UD4
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02-06-2010, 07:32 AM
#430
lkjhgfqwerty Offline
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Joined: Feb 2010
make nokia n95 is recognized as a Wiimote???
I use nokia n95 to play need for speed on pc with niime.
More info at: http://www.NiiMe.com Niimi is a software programed in Python that use the accelerometers built in a few mobile phones (like N95, 5500, ...)
see here, http://www.youtube.com/watch?v=79xeREnZ_7Q&feature=fvst
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