Dolphin, the GameCube and Wii emulator - Forums

Full Version: Feature Request Thread
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the ability to switch beween OpenGL and DirectX using the game cheat option, rather than manual one
Mm.....I would suggest the possibility of changing plugins with no need of stopping the emulation Dolphin. (It is only a possibility)
I agree and support the concept of more per-game options. The properties we get for each game is nice, but it would be very nice to expand those options to include things like the specific plugins you would like to use for each game, as well as options within the plugins themselves being per-game customizable. This being things like the enhanced EFB options. And specific filter options. Also, customizable frameskip settings for each game.

Some of these ideas are already used in the specific game properties menu, but it would be nice to expand it with more options, game-specific plugin selection, and even game-specific plugin options. If it meant more space being used on my hard drive, i'd think it's quite a great tradeoff for a more convenient experience than having to change from the Direct3D plugin back to the OpenGL one or switching some options around whenever i want to load a new game that has different needs. All a matter of convenience of course, but just a suggestion.
I just got an idea, though it seems kinda useless, but perhaps could be fun. You could make a second camera render, controllable with the free look. Could be used for backmirror in racing games, but can't think of many other uses other than playing around with. Seems like lots of work compared to its usefulness...
I would like to have the battery status for my real wiimote displayed in the wiimote config window, that would be great.
e.g. NSMB shows me before i am entering a level, whether my wiimote is on low batteries or not.
I would love to have a button where u can push to twist the wii controller...it will be really helpful in those games like dead space extraction and others? whaddya u say?
(12-27-2009, 11:39 AM)yuri102010 Wrote: [ -> ]I would love to have a button where u can push to twist the wii controller...it will be really helpful in those games like dead space extraction and others? whaddya u say?

there is already an option for that. what do you think pitch and roll do?
(12-26-2009, 11:19 AM)schez Wrote: [ -> ]I would like to have the battery status for my real wiimote displayed in the wiimote config window, that would be great.
e.g. NSMB shows me before i am entering a level, whether my wiimote is on low batteries or not.

I second this idea, Also having it as an overlay would be great.
(12-10-2009, 01:23 PM)CacoFFF Wrote: [ -> ]
(12-10-2009, 02:38 AM)Apostacious Wrote: [ -> ]I would like to suggest a feature.

A while ago in the old NSMB thread I suggested the ability of being able to run dolphin with out an user interface, Meaning that you could just launch the emulator with a desktop shortcut and it would go directly to the render window and play the default ISO.

This feature would be activated with a flag on the shortcut.

Also a new user interfaces is in order too, I'm a graphic artist and would be more than happy to make an alternate user interface (WII OS like, with animations an everything.) if a coder is willing to do what ever coders do to make it work in dolphin.
I think that's already possible.

If you or someone else knows how please let me know, ive been searching, but nothing.
pitch and roll....hmmm...oh well how about a accurate emulation to the wii remote and prevent it from disconnecting. Also when u use the emulated wii remote for other games i would like to see the mouse cursor blend into the back ground so it makes ya feel like your actually using the wii...
I really hope that there is a real twisting butting because of roll features are actually for shaking the remote and there's like no real way of twisting the remote with weird 9 and 0 hack that makes the game impossible to play
the roll function is for spinning the wiimote on a horizontal direction, maybe you need a vertical motion on your game?