Dolphin, the GameCube and Wii emulator - Forums

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its for um dead space extraction...i mean the hack to twist the wii remote well its like buggy because it doesn't um...whats the word has the right motion because when u use it the controls are reversed....and it becomes impossible when u try to get pass a certain area or part...I guesss...lets hope that its emulated in...o3o thanks for replying
Please make it possible to assing Joystick-axis's to (emulated) buttons.
i have 3 gamepads with digi-crosses that are actual axis's, so i can't assing them to any emulated wiimote-buttons.
That would be sweet Wink
benchmark feature:logs average fps.

monkeymoney

It would be nice if dolphin was more memory-editor (t-search, artmoney, cheat engine…) friendly, but if dolphin’s virtual memory is too picky it would be neat if multiple save-states or other forms of editable memory could be opened up in a different process for memory editors.

thaiming

I dont know if it is the same way on every game but when i play Super Paper Mario and use savestates it randomly crashes after like 4-10 saves. Sometimes i can load from just where the crash happened and sometimes the savefile is corrupt but without savestates there is no problem. Im just stuck in the "I must use savestates" after playing on emulators.
It would be nice to have crashproof savestates as games runs kind of great at the moment atleast.
Great job btw.
It sure would be nice if the NJoy plugin could do rumble.

I hook up my real GC pad to my PC for Dolphin which is great, and rumble does work in other emulators like Project 64.

The Wiimote supports rumble already, so why not the Gamecube pad?
Has anyone requested a low-level driver to make wii games directly readable/bootable in Dolphin without having to rip them or have the right type of DVD drive? Tongue

Am guessing it has been? Big Grin
(01-04-2010, 06:50 PM)RupeeClock Wrote: [ -> ]It sure would be nice if the NJoy plugin could do rumble.

I hook up my real GC pad to my PC for Dolphin which is great, and rumble does work in other emulators like Project 64.

The Wiimote supports rumble already, so why not the Gamecube pad?

Even the real CG-controller doesn't rumble? That's funny, cuz my Logitech Rumblepad 2 does ^^ ...others not, though
my xbox controller does rumble.
O_o ...