Dolphin, the GameCube and Wii emulator - Forums

Full Version: Feature Request Thread
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
What happened to the old debug in GUI? Why was it removed?
(10-10-2014, 11:18 AM)zephyrsurfer Wrote: [ -> ]What happened to the old debug in GUI? Why was it removed?

As far as I know, you need to run Dolphin.exe -d through command line to get that GUI (or dolphin-emu --d if you're in Linux/Mac OSX)...
(10-10-2014, 12:57 PM)Jhonn Wrote: [ -> ]
(10-10-2014, 11:18 AM)zephyrsurfer Wrote: [ -> ]What happened to the old debug in GUI? Why was it removed?

As far as I know, you need to run Dolphin.exe -d through command line to get that GUI (or dolphin-emu --d if you're in Linux/Mac OSX)...

Silly me I made a mistake in my batch file Sad Thanks though Big Grin

HaakonXCI

I was going to make a new thread about this but I found this thread instead, luckily.

I would like to propose the Dolphin developers implement a system for graphics options presets that can be changed via a dropdown menu which would correspond with certain titles.

I made a quick paint edit of the current graphics options menu where I think this should be: http://i.imgur.com/MYIs15S.png

The user will have the option in one of the tabs to make a new profile, save the current, delete etc. When the user saves it, it would export the current graphics settings to a file which would be placed in a new folder called "GraphicsPresets" or some such and this is where the other configurations should be placed when downloaded online from others.

Basically the whole point of this is to quickly swap between different settings to try new things or to use recommended presets that worked for others and to get the specific game running without having to parse through the wiki to see what to do beforehand. Some games require drastically different settings to get it to render some things properly and that can be annoying when you suddenly want to change games and have to redo all settings for that specific game.
So basically some way to have a graphical frontend for the already implemented game ini's? https://forums.dolphin-emu.org/Thread-un...s-per-game Smile

HaakonXCI

(10-14-2014, 07:06 AM)KHg8m3r Wrote: [ -> ]So basically some way to have a graphical frontend for the already implemented game ini's? https://forums.dolphin-emu.org/Thread-un...s-per-game Smile

Yes, but also have the ability to make multiple ini's for the same title. There should also be a "Default" preset as well which is whatever Dolphin normally comes with. I'm just looking around in the folder structure in the Documents section where persistent user data is held and in the \Config\ folder there is the gfx_dx11.ini and gfx_opengl.ini which is what would get modified. The issue is that this is a one-time file that would require replacing that file and restarting the emulator.

Instead of that, there should be \Config\GraphicsPresets\ and in there would be 2 folders separating Direct3D from OpenGL and then there would be titleid's and perhaps custom names so it would read "S75E69-NTSC-My_Custom_Title_Here.ini" which is for Monopoly Streets (Wii).
.WIA (Wii ISO Archive) support.

mStuff

I'm sure this has been requested many times before, but I'd really love to have Netplay expanded by some open lobbies system.
On hosting a server, the host can tick ON or OFF visible to the public, and if set to ON, people can see it in the Netplay connect settings.
The lobbies shown are filtered by game and version, only showing lobbies in the games you have in your library. It is also a LIVE list of servers open, so it would need an official server keeping track in the background.
Do you guys only play Netplay with friends or does the forum have threads advertising hosts and other players?
There's no central server; there's no way to see who is hosting a netplay game. Those would be big features that would probably need netplay completely rewritten.

mStuff

(10-22-2014, 01:12 AM)JMC47 Wrote: [ -> ]There's no central server; there's no way to see who is hosting a netplay game. Those would be big features that would probably need netplay completely rewritten.

I'm no programmer, but I'm sure it can be modded as a completely separate tool for Netplay. The only data it sends to the server is host IP, port, ISO info and server ON/OFF signals. If dolphin would not be interested to have such a tool part of the application itself (maybe the developers could get in legal trouble keeping track of game ISOs and versions) I could ask a programmer friend to write an application that any dolphin host could use to dial in their IP, port and ISO info so other players quickly can find them. If anyone would be interested in that I can ask him.