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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Feature Request Thread
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Feature Request Thread
07-13-2010, 10:11 AM
#491
cstryon Offline
Junior Member
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Posts: 35
Threads: 4
Joined: Aug 2009
Is there a way to make what ever it is in dolphin, the recognises the Wiimote, make it available as a gamecube pad option?
Intel i7 3770k 3.8G OC to 4.2G
16 Gigs DDR3 RAM
GeForce GTX 660 with 3Gig DDR3 Video Memory
Windows 8.1 64 Bit
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07-26-2010, 12:35 AM
#492
wren44
Unregistered
 
would like to have wiimote and gc controller settings for globle and per game bases, this way globle can be used all the time, and if a game say like mario kart wii changes not using a nunchuk, or maybe a game you would rather use a classic controller on, saves changing buttons every time for a different game, well every game should have there own properties, making it easyer to work with, well this is my opinion anyways.

also for the listing of games, maybe a -/+ tab next to a list of games for wii, like

- Wii Games (USA)
Mario Kart Wii
Mario Party 8
+ Wii Games (EUR)
- Wii Games (JAP)
Mario Kart Wii
Dance Dance Revolution Hottest Party
+ Gamecube Games (USA)
ect ect

then you can pick which region you want, all ideas, can ignore if you think there not worth it
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07-26-2010, 03:04 AM
#493
razor1911 Offline
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Posts: 107
Threads: 8
Joined: Oct 2009
fix the afc looping please
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07-27-2010, 12:27 PM
#494
Lilray010 Offline
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Posts: 45
Threads: 12
Joined: Jun 2010
Stable Netplay rooms/servers &nd Voice chat.
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07-29-2010, 07:05 AM
#495
Skirrow Offline
Junior Member
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Posts: 6
Threads: 0
Joined: Jul 2010
Any chance of an option to change the folder where Dolphin saves games?

With so many games working better with different revisions, i have various save games for the same game in every revision of Dolphin i use. Its easy to lose track of where my latest save game is.

It would be so much easier if i could specify the folder save games are stored so that each new revision can use the same set of saves instead of having to copy the folder each time.

Other than that. Great work Big Grin
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07-30-2010, 03:36 AM
#496
boogerlad Offline
Above and Beyond
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Posts: 1,134
Threads: 21
Joined: Apr 2009
log fps and vps to a file.
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07-30-2010, 08:56 PM (This post was last modified: 07-30-2010, 08:59 PM by ninjin.)
#497
ninjin Offline
Junior Member
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Posts: 24
Threads: 2
Joined: Feb 2010
1. Game specific plug-in options ie. the ability to override our default plugin settings for specific games - uses would be things like upping aa when running things like nsmb or lowering it when running smg2 or enabling the hyrule field hack for zelda.

2. Make EFB copy to texture the default setting in the dx9 plugin

3. Make it so we 'browse' for save files in the same manner that we do for .iso's, it'd make it easier when updating and testing builds.

>update build
>change default settings (efb ram >> efb texture)
>browse for roms
>copy across save folder into the new build
>test games from save point

^get rid of these steps in other words
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07-31-2010, 08:50 PM
#498
emu-muncher Offline
Member
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Posts: 121
Threads: 1
Joined: Jun 2010
this

(07-26-2010, 12:35 AM)wren44 Wrote: would like to have wiimote and gc controller settings for globle and per game bases, this way globle can be used all the time, and if a game say like mario kart wii changes not using a nunchuk, or maybe a game you would rather use a classic controller on, saves changing buttons every time for a different game, well every game should have there own properties, making it easyer to work with, well this is my opinion anyways.


or to be able to make profiles for wii games. (seen it for gc but dont think wii has it).
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07-31-2010, 09:45 PM
#499
KHRZ Offline
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Posts: 1,527
Threads: 61
Joined: Mar 2009
Wiimote plugin has profiles too, all that's needed is adding profiles to the game inis.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
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08-01-2010, 09:08 PM (This post was last modified: 08-01-2010, 09:23 PM by kirbypuff.)
#500
kirbypuff Offline
The Original White Marshmallow
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Posts: 825
Threads: 37
Joined: Aug 2010
- Adjustable audio buffer (latency) for DirectSound and XAudio2 support/output for Win7/Vista
- Screen refresh frequency (Hz) setting for fullscreen mode (i.e. some LCD monitors can't run 640x480 fullscreen at 59Hz. They need a higher frequency [at least 70Hz] to operate without severe glitching)
- Automatically initialize (activate) DInput/XInput gamepads on startup in case the OS fails to initialize the gamepads on bootup (VERY important feature)
- Port most/all features of the D3D9 plugin to the D3D11 plugin. D3D11 looks better/more accurate than D3D9. Give it some love Smile
- x4 EFB scale setting for > FullHD (1440p, 1536p, 1600p and 2160p) monitors
- Add bilinear filtering to the OpenGL plugin. The unfiltered point-sampled graphics look almost like a Nintendo DS (Yuck!) It's the primary reason why many people avoid to use this plugin.
- Quad-core [yes, it can be done (for the software renderer at least)]
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