06-09-2011, 11:42 AM
(06-08-2011, 10:09 PM)ryancollins Wrote: [ -> ](06-08-2011, 03:20 PM)lagg Wrote: [ -> ]This is my experience, as well. I was crusing through World 1 and loving it, and soon as I hit world 2 the game slowed way down. I have EFB to RAM enabled, and it was great in World 1...the only way to get World 2 performing decently is to set EFB to texture, but I hate the way the coins look.
My specs are pretty good:
Core i7 3.47 GHz
dual 6870s in crossfire
Any thoughts on what might be causing this? I've seen videos online of a 4858 build that appears to have EFB to RAM set active, and still performs amazingly. I'm personally running r7564 and pretty much everything else is slick where there aren't emulation issues.
Setting? Revision?
Ah, yes, that would be helpful.
Revision: r7564
Settings (checked ones listed):
Config:General:
Enable Dual Core
Enable Idle Skipping
Framlimit: Auto
Config:General:Advanced Settings:
Skip GC BIOS
JIT Recompiler
Display:
DX9
Fullscreen Resolution: "1920x1080" (lowering this doesn't improve performance)
Start Renderer in fullscreen
Use Panic Handlers
Theme: Boomy
Audio:
DSP HLE Emulation (LLE is choppy audio)
Enable DTK Music
Enable Audio Throttle
Audio:Backend Settings:
DSound
Sample Rate: 48000Hz
Wii:
IR Sensitivity: Max
Speaker Volume: lowest
Wiimote Motor
Reconnect Wiimote on Load State
Wii:Misc Settings:
Use EuRGB60 Mode (PAL 60) - Toggling this has no effect
Graphics:General:
Force 16:9
Widescreen Hack (this is for Zelda WW, but doesn't seem to impair Wii games)
V-Sync
Graphics:General:Enhancements:
Internal Resolution: Auto (Window Size)
Anti-Aliasing: 4x SSAA (disabling does not improve performance)
Anisotropic Filtering: 16x (disabling doesn't improve performance)
Scaled EFB Copy
Graphics:Hacks:Embedded Frame Buffer:
Ignore Format Changes
Graphics:Hacks:Embedded Frame Buffer:EFB Copies
RAM
Graphics:Hacks:Texture Cache
Accuracy: One notch below Fast
Graphics:Hacks:External Frame Buffer
Disable
Graphics:Hacks:Other:
Disable Per-Pixel Depth
Graphics:Advanced:Misc:
Hide Shader Errors
I'm also running with a 360 controller emulated as a wiimote.
Please, let me know if you need any other settings that I may have missed, but I hope this helps identify something obvious that I should tweak to get this working.
Thank you!