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Full Version: [Wii] Xenoblade [NTSC-J]
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[Image: xenoblade.jpg]
Developer: Monolith Soft
Publisher: Nintendo
Director: Tetsuya Takahashi, Koh Kojima, Genki Yokota
Producer: Shingo Kawabata, Takao Nakano
Designer: Koh Kojima
Artist: Norihiro Takami, Yasuyuki Honne, Kunihiko Tanaka
Writer: Tetsuya Takahashi, Yuichiro Takeda, Yurie Hattori
Composer: Yoko Shimomura, ACE+, Manami Kiyota, Yasunori Mitsuda
Platform: Wii
Release date:
  • JP June 10, 2010
  • NA TBA
Genre: Role-playing

Gameplay(wikipedia.org):
It has been stated that the game will convey the feeling of freedom to the player, and won't be as focused on cutscenes and story as its sibling games.
Xenoblade will attempt to convey the feeling of freedom through large, expansive environments.
Xenoblade will have an action based battle system where normal attacks will happen automatically at intervals, similar to the set up in Final Fantasy XII. However, special attacks recharge separately from that interval through a "battle palette" on the bottom of the screen. Xenoblade will also have the "Visions" system, where the player can see glimpses of the future, and try to react or prevent it from happening.
The game is known to have a number of features labeled as "Time Saving Support Features". For instance, while the game will have a day and night time cycle, players can "wind the clock" to the time they want to go to, rather than just letting time elapse. Additionally, while the game is about exploration, many warp points will be added to aid in traversing the land. The game will also sport a "save anywhere" feature, a feature relatively rare among the console RPG genre.
Another of the game's systems is the "bonds system", in which characters can partake in many optional sidequests with non-player characters. Completing such quests can alter perception of the character in the towns, and open up additional story sequences.
The game will also have extensive customization, such as being able to change the character's outfits, and having those changes be seen in battle, field, and even event scenes.

[color=#32CD32]Run game on rev.Dolphin 6880
Game - Perfect
[/color]


Emulation Status & Speed:
  • Game FPS & Speed ~20-50, ~80-100%
  • Sound - no norm

Dolphin Configuration rev.6880
  • General:
    • [color=#32CD32]Enable Dual Core - on[/color]
    • [color=#32CD32]Enable Ide Skipping - on[/color]
    • Enable Cheats - off
    • [color=#32CD32]Framelimit - off[/color] \ random
    • Use FPS for limiting - off
    • Skip GC BIOS - on
    • [color=#32CD32]CPU Emulator Engine - JITIL[/color] \ JIT Recompiler
    • [color=#32CD32]Lock threads to core - on[/color] \ off
    • DSPLLE on thread - off
  • Display:
    • Render to Main Window - on
    • Enable Progresssive Scan - off
    • Use Panic Handlers - on
    • other - off
  • Wii
    • Sensor Bar Position - Top
    • Use EuRGB60 Mode - on
Direct3D Settings
  • General:
    • [color=#32CD32]V-sync[/color] - on\[color=#32CD32]off[/color]
    • Widescreen Hack - off
    • [color=#32CD32]Anti-Aliasing - none[/color] or 4x(but, game crashed)
    • Anisotropic Filtering - 16x
    • Force bi/trilinear filtering - off
    • [color=#32CD32]EFB Scaled Copy - on[/color]
    • [color=#32CD32]Load Native Mipmaps - on[/color]
    • Pixel Lighting - on (You can included or not.)
    • [color=#32CD32]EFB Scale - Integral[/color]
    • [color=#32CD32]Enable CPU Access - on[/color]
    • Emulate format changes - on
    • [color=#32CD32]Copy Eanble - Texture[/color]
    • [color=#32CD32]Safe Texture Cache - none[/color] \ fast(You can included or not.)
  • Advanced:
    • Disable Lighting - on(You can included or not.)
    • Disable Dest.Alpha Pass - on(You can included or not.)
    • [color=#32CD32]Disable fog - on[/color]
    • [color=#32CD32]XFB Enable - Virtual[/color]
    • [color=#32CD32]Enable OpenCL - on[/color](You can included or not.)
DSP Settings
  • [color=#32CD32]Enable Audio Throttle[/color] - on or [color=#32CD32]off[/color](FPS in game +1-5)
Emulated Wiimote Settings
  • Extension:
    • WiiMote + Nunchuk

Known Problems:
  • sound no good work
  • in game cutscenes - freezes.. m.. only on sameone seconds

Video on YouTube:
http://www.youtube.com/watch?v=EFNbDYV_6fE
New version game(PAL), tested:
Cheers ! Will try this as soon as I can .
Help please! The game freezes randomly, not in cutscenes. No matter what config I try.

Build : r6856m x64 - (freeze with all builds I tried, which is many)

specs _ Core2 E8500, 4GB DDR2, Win7 x64, Nvidia 9600GT 1GB,
(01-30-2011, 09:46 PM)hye Wrote: [ -> ]Help please! The game freezes randomly, not in cutscenes. No matter what config I try.

Build : r6856m x64 - (freeze with all builds I tried, which is many)

specs _ Core2 E8500, 4GB DDR2, Win7 x64, Nvidia 9600GT 1GB,
CPU Emulator Engine - JITIL
and
Anti-Aliasing - none(only)
no 4x or 8x - game crashed\freezes
(01-30-2011, 10:41 PM)Damphil Wrote: [ -> ]
(01-30-2011, 09:46 PM)hye Wrote: [ -> ]Help please! The game freezes randomly, not in cutscenes. No matter what config I try.

Build : r6856m x64 - (freeze with all builds I tried, which is many)

specs _ Core2 E8500, 4GB DDR2, Win7 x64, Nvidia 9600GT 1GB,
CPU Emulator Engine - JITIL
and
Anti-Aliasing - none(only)
no 4x or 8x - game crashed\freezes

Thank you, I'll try it.

___________

Update: still freezes. Sad

In the first post I highlighted in green settings for full speed (FPS).
And my Status it's game - Perfect
***
em... new ver.7081, my FPS in game(town\battle) = min-30, max-60
Xt emu build 7095M seems to be working without freeze.

____________

Update: After 15 hours of testing, got two freezes. Still can't localize the problem.
does anyone in this thread even read japanese?
(02-09-2011, 08:34 AM)inteGReddy Wrote: [ -> ]does anyone in this thread even read japanese?
you want to help with translation? Or you yourself need help?
(02-15-2011, 01:26 AM)Damphil Wrote: [ -> ]
(02-09-2011, 08:34 AM)inteGReddy Wrote: [ -> ]does anyone in this thread even read japanese?
you want to help with translation? Or you yourself need help?

no. i was curious why non japanese people were purchasing and emulating a game they cannot read or even fully understand how to play.