![[Image: xenoblade.jpg]](http://www.examiner.com/images/blog/replicate/EXID6894/images/xenoblade.jpg)
Publisher: Nintendo
Director: Tetsuya Takahashi, Koh Kojima, Genki Yokota
Producer: Shingo Kawabata, Takao Nakano
Designer: Koh Kojima
Artist: Norihiro Takami, Yasuyuki Honne, Kunihiko Tanaka
Writer: Tetsuya Takahashi, Yuichiro Takeda, Yurie Hattori
Composer: Yoko Shimomura, ACE+, Manami Kiyota, Yasunori Mitsuda
Platform: Wii
Release date:
- JP June 10, 2010
- NA TBA
Gameplay(wikipedia.org):
It has been stated that the game will convey the feeling of freedom to the player, and won't be as focused on cutscenes and story as its sibling games.
Xenoblade will attempt to convey the feeling of freedom through large, expansive environments.
Xenoblade will have an action based battle system where normal attacks will happen automatically at intervals, similar to the set up in Final Fantasy XII. However, special attacks recharge separately from that interval through a "battle palette" on the bottom of the screen. Xenoblade will also have the "Visions" system, where the player can see glimpses of the future, and try to react or prevent it from happening.
The game is known to have a number of features labeled as "Time Saving Support Features". For instance, while the game will have a day and night time cycle, players can "wind the clock" to the time they want to go to, rather than just letting time elapse. Additionally, while the game is about exploration, many warp points will be added to aid in traversing the land. The game will also sport a "save anywhere" feature, a feature relatively rare among the console RPG genre.
Another of the game's systems is the "bonds system", in which characters can partake in many optional sidequests with non-player characters. Completing such quests can alter perception of the character in the towns, and open up additional story sequences.
The game will also have extensive customization, such as being able to change the character's outfits, and having those changes be seen in battle, field, and even event scenes.
[color=#32CD32]Run game on rev.Dolphin 6880
Game - Perfect[/color]
Emulation Status & Speed:
- Game FPS & Speed ~20-50, ~80-100%
- Sound - no norm
Dolphin Configuration rev.6880
- General:
- [color=#32CD32]Enable Dual Core - on[/color]
- [color=#32CD32]Enable Ide Skipping - on[/color]
- Enable Cheats - off
- [color=#32CD32]Framelimit - off[/color] \ random
- Use FPS for limiting - off
- Skip GC BIOS - on
- [color=#32CD32]CPU Emulator Engine - JITIL[/color] \ JIT Recompiler
- [color=#32CD32]Lock threads to core - on[/color] \ off
- DSPLLE on thread - off
- [color=#32CD32]Enable Dual Core - on[/color]
- Display:
- Render to Main Window - on
- Enable Progresssive Scan - off
- Use Panic Handlers - on
- other - off
- Render to Main Window - on
- Wii
- Sensor Bar Position - Top
- Use EuRGB60 Mode - on
- Sensor Bar Position - Top
- General:
- [color=#32CD32]V-sync[/color] - on\[color=#32CD32]off[/color]
- Widescreen Hack - off
- [color=#32CD32]Anti-Aliasing - none[/color] or 4x(but, game crashed)
- Anisotropic Filtering - 16x
- Force bi/trilinear filtering - off
- [color=#32CD32]EFB Scaled Copy - on[/color]
- [color=#32CD32]Load Native Mipmaps - on[/color]
- Pixel Lighting - on (You can included or not.)
- [color=#32CD32]EFB Scale - Integral[/color]
- [color=#32CD32]Enable CPU Access - on[/color]
- Emulate format changes - on
- [color=#32CD32]Copy Eanble - Texture[/color]
- [color=#32CD32]Safe Texture Cache - none[/color] \ fast(You can included or not.)
- [color=#32CD32]V-sync[/color] - on\[color=#32CD32]off[/color]
- Advanced:
- Disable Lighting - on(You can included or not.)
- Disable Dest.Alpha Pass - on(You can included or not.)
- [color=#32CD32]Disable fog - on[/color]
- [color=#32CD32]XFB Enable - Virtual[/color]
- [color=#32CD32]Enable OpenCL - on[/color](You can included or not.)
- Disable Lighting - on(You can included or not.)
- [color=#32CD32]Enable Audio Throttle[/color] - on or [color=#32CD32]off[/color](FPS in game +1-5)
- Extension:
- WiiMote + Nunchuk
Known Problems:
- sound no good work
- in game cutscenes - freezes.. m.. only on sameone seconds
Video on YouTube:
http://www.youtube.com/watch?v=EFNbDYV_6fE
New version game(PAL), tested:
CPU: QuadCore Intel Core i5 CPU 750 @ 2.67GHz;
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.
MB: Gigabyte GA-P55-US3L
RAM: DDR3 6,0GB;
Gfx: ASUS nVidia GeForse GTX 550 Ti @ 1024 MB;
OS: MS Win 7 Ultimate 64-bit.
My Video Channel emuls test.