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(09-01-2011, 12:37 PM)AGuy Wrote: [ -> ]
(09-01-2011, 08:14 AM)dabunnyman Wrote: [ -> ]
(09-01-2011, 05:46 AM)AGuy Wrote: [ -> ]Vanilla r7719m and Mylek's v3 build seem to give me the same results. Everything runs smoothly except I hear audio crackling in menus, though that really isn't a huge issue.

In any case, I've been running either build with Idle Skipping Off, Framelimit Off, DSP HLE emulation, Enable Audio Throttle, XAudio2 backend with a 48000 Hz sample rate, Direct3D9 at 1920x1080, and 3x internal resolution.

The graphics are great, framerate is butter, and there are no audio problems during cutscenes. I'm certainly not going to go back to playing it on my Wii just because of a barely noticeable crack when scrolling through menus, though it would be nice regardless if I could fix that. Mylek's v3.1 build got rid of that for me but introduced popping/crackling every half second when any audio would play. The louder the audio, the louder the popping/crackling.

Edit: The Dolphin wiki suggests Audio Throttle Off and Lock Threads to Cores, though. Hmmm.

Myleks patch v3 uses 7719m, v2 is patched with r6856. v2 might get rid of that crackling, it did for me

I've tried that v2 build. I've tried the builds FilthyMonky posted. I've also tried Mylek's v3 and v3.1. I've also tried the various builds linked on the site by Eleo.

Aside from Mylek's v3.1, they all run exactly the same for me - really well. I guess I'm fairly lucky!

They all have the slight menu crackling sound if I scroll through them quickly, but as I said it's really not a huge issue. I've mainly been switching between vanilla r7719m and Mylek's v3.0 and have yet to have a crash or a freeze. Actually, I did have one crash, but I was alt-tabbing quite a bit so I'm guessing it may not have liked that.

I have updated my settings a little bit for maximum performance. My system is an i7-920 @ 3.2Ghz, 6 GB DDR3, ATI HD 5870 and running Windows 7. Dolphin's resolution is set to 1920x1080 and fullscreen, internal resolution at 3x, and I haven't touched any other graphical or hack settings. At that resolution I haven't found anti-aliasing to be necessary.

dabunneyman, you recommended using OpenGL. I tried that with the v2 build you posted and other builds, as well, and it suffered from a loss of several frames. Another poster wrote that Direct3D11 gave them the best performance but on my machine it also caused a loss of several frames, though not quite as many as OpenGL. I believe the program actually states that OpenGL is the slowest, Direct3D9 is the fastest and Direct3D11 is somewhere in between. Obviously settings differ for various people but in my case the program told me true. Direct3D9 was the fastest and kept me at or above 30 frames.

I've left Audio Throttle enabled and Framelimit is set to Off. I'm going to test those some more but so far so good.

Disabling Idle Skipping caused me to lose a few frames. Enabling it brought me back to to 30+ frames.

openGL is alot better written than directx so it's more accurate (less/no crashes etc) but unless you are able to keep a stable fps with it, then like you say you will sacrifice speed, it doesn't seem to be implemented into dolphin too well like most emulators. i'm just lucky enough to be able to run it stable and not have to go back to the crashes my rig had with directx otherwise i'd have to fire up my dusty wii and play it from there
(09-02-2011, 01:29 AM)ol1v1er Wrote: [ -> ]A link for dl

Dolphin r7719M version

patched or not

Thanks

r7719M 64bit https://docs.google.com/leaf?id=0B-z4n7-...5&hl=en_US
r7719M 32bit https://docs.google.com/leaf?id=0B-z4n7-...h&hl=en_US
thx Wink
(09-01-2011, 06:10 AM)baggywara84 Wrote: [ -> ]
(09-01-2011, 05:18 AM)dabunnyman Wrote: [ -> ]
(09-01-2011, 03:45 AM)baggywara84 Wrote: [ -> ]hi everyone,
i tried every revs proposed in this thread (patched,normal etc...) and many different settings (dx9,11,open gl,audio throttle on/off etc),no matter what i do the game keeps freezing -_-.i'm begining to wonder if my computer is the problem...
my specs:
intel E8400 3ghz
8800gt 512mo
4go ddr3
win7 64bits
Tried r6856 with patch v2?

yes,even the 32bit version,still freezing.

I'm having the same problem, specs are similar:

E8500 @ 3.16Ghz
HD4870 512mb
4GB DDR2
Win7 32bit

The game freezes randomly. I've gotten freezes in empty areas but more often during battles. The game also stutters a lot, particularly when I get hit (average fps in battle is 84-90%, but when it stutters it drops to 40-50%). I've only managed to play more than 20 minutes once (ran for about 1.5 hours without crashing, but I did not fight any battles).

I don't care about the sound stuttering, but it's unplayable in its current state for me.

I've tried the v2 patch, the v3.1 patch, r7676 ICC 32bit, 7719 32bit and it freezes in every single one of them.

These are the settings I've tried:
Graphics:
Dx9, Dx11, OpenGL.
Skip EFB access from CPU on/off
Ignore format change on
EFB copy Virtual only/Virtual+RAM
External Frame Buffer disable/virtual
Disable Per-Pixel Depth on
Skip Dest. Alpha Pass on/off
Disable fog on
OpenCL Texture Decoder on/off
Resolution 2x/2.5x
AA off
Anisotropic 1x/4x/16x

DSP:
Enable audio throttle on/off
HLE
Dsound/Xaudio
32k/48k

General:
Dual core
Idle Skipping
JIT Ok just tried JITIL, crashes instead of freezes now.
Lock Threads to core on
Framelimit on/off

Hmmm. Seems that almost all the crashing is happening to the Exxxx series of CPUs. Maybe dolphin doesn't like how the dual cores are running or something...
(09-02-2011, 06:10 PM)winters Wrote: [ -> ]Hmmm. Seems that almost all the crashing is happening to the Exxxx series of CPUs. Maybe dolphin doesn't like how the dual cores are running or something...

I can report many, many freezes with various Phenom II models too. It's not only a Intel issue.

In fact, i don't thinks it's a cpu issue.

Well, so far I can tell no one seems to be able to pinpoint the cause.

The only think I haven't really tried extensively is disabling dual core (it runs too slowly, only tested it for about 5 minutes but I didn't crash. Doesn't mean much though).

After playing around with it for a few hours. It's definitely related to the stuttering I'm getting, there's a chance that one of the stutters turns into a complete freeze.

Hopefully a fix would be made soon since I want to play the game and can't use my wii. The TV is also in the study room (which my brother is using atm).

Throwing ideas out there, maybe it's a sound card thing (doubt it, since I've had freezes while running LLE interpreter).

Update on what I tested so far:
Dx9, Dx11, OpenGL.
Skip EFB access from CPU on/off
Ignore format change on/off
EFB copy Virtual only/Virtual+RAM
External Frame Buffer disable/virtual
Disable Per-Pixel Depth on
Skip Dest. Alpha Pass on/off
Disable fog on/off
OpenCL Texture Decoder on/off
OpenMP Texture Decoder on/off
Cache Display List on/off
Resolution Auto(screen)/2x/2.5x
AA off
Anisotropic 1x/4x/16x

DSP:
Enable audio throttle on/off
HLE/LLE interpreter
Dsound/Xaudio/NONE
32k/48k

General:
Dual core on
Idle Skipping on/off
JIT/JITIL
Lock Threads to core on/off
Framelimit on/off

Edit: Others
Accurate vbeam on/off

Tried r7676, r6888, r6856 v2 patch, v3.1, r7714M, r7719

Illynir

hello, I had some random crash problem and its front, sometimes 5 minutes, sometimes 1 / 2 hours. But I correct the problem since I set Dolphin as follows:

[Image: 61308f36e3108b79569480505b2c0t.jpg][Image: 63c630f7b491b388d5d86cad7aae9t.jpg][Image: 3ecc7f82e88f7c78c80c061511870t.jpg][Image: e12b639aea290182d08d87f04203ft.jpg][Image: 18d1218905cb5f51fbebf375991e5t.jpg][Image: d54e21a08eaf5cb12b9db1ded418at.jpg][Image: 9e000bcc0c48b7e42b7f4525d06e3t.jpg]

PC Spec: Q6600 OC @ 3 Ghz, 2 gb ram, nvidia GTX 460, 64-bit Windows Seven

I use the version of 7714M Xtrem2Damas, thank you to himSmile

This is not a PC crazy, but I play with no lag or sound problems @ 25 fps (50 vps), even in the cutscenes.

Avoid hacks, it creates problems, audio throttle too, OpenMP and OpenCL are useless. I had mini freeze the launch of the first effect and another with DirectX9. Not with direct11.

40 H game without any problems for now Smile

Voila

PS: Sorry for my English, I'm French

Bonus gift, wonderful game :

[Image: daf41989a5ab1c042bc43b6f817eett.jpg]
Hmmm, only difference is the per-pixel depth turned on. I'll give that a go and see how it goes.

EDIT: Nah still freezes. Very strange.

Arkayz

(09-02-2011, 06:10 PM)winters Wrote: [ -> ]
(09-01-2011, 06:10 AM)baggywara84 Wrote: [ -> ]
(09-01-2011, 05:18 AM)dabunnyman Wrote: [ -> ]
(09-01-2011, 03:45 AM)baggywara84 Wrote: [ -> ]hi everyone,
i tried every revs proposed in this thread (patched,normal etc...) and many different settings (dx9,11,open gl,audio throttle on/off etc),no matter what i do the game keeps freezing -_-.i'm begining to wonder if my computer is the problem...
my specs:
intel E8400 3ghz
8800gt 512mo
4go ddr3
win7 64bits
Tried r6856 with patch v2?

yes,even the 32bit version,still freezing.

I'm having the same problem, specs are similar:

E8500 @ 3.16Ghz
HD4870 512mb
4GB DDR2
Win7 32bit

The game freezes randomly. I've gotten freezes in empty areas but more often during battles. The game also stutters a lot, particularly when I get hit (average fps in battle is 84-90%, but when it stutters it drops to 40-50%). I've only managed to play more than 20 minutes once (ran for about 1.5 hours without crashing, but I did not fight any battles).

I don't care about the sound stuttering, but it's unplayable in its current state for me.

I've tried the v2 patch, the v3.1 patch, r7676 ICC 32bit, 7719 32bit and it freezes in every single one of them.

These are the settings I've tried:
Graphics:
Dx9, Dx11, OpenGL.
Skip EFB access from CPU on/off
Ignore format change on
EFB copy Virtual only/Virtual+RAM
External Frame Buffer disable/virtual
Disable Per-Pixel Depth on
Skip Dest. Alpha Pass on/off
Disable fog on
OpenCL Texture Decoder on/off
Resolution 2x/2.5x
AA off
Anisotropic 1x/4x/16x

DSP:
Enable audio throttle on/off
HLE
Dsound/Xaudio
32k/48k

General:
Dual core
Idle Skipping
JIT Ok just tried JITIL, crashes instead of freezes now.
Lock Threads to core on
Framelimit on/off

Hmmm. Seems that almost all the crashing is happening to the Exxxx series of CPUs. Maybe dolphin doesn't like how the dual cores are running or something...

I have the same problem, and we have the same specs:

E8500 @ 3.16Ghz
HD4870 512mb
4GB DDR2
Windows vista 64
(09-03-2011, 12:22 AM)Illynir Wrote: [ -> ]hello, I had some random crash problem and its front, sometimes 5 minutes, sometimes 1 / 2 hours. But I correct the problem since I set Dolphin as follows:


PC Spec: Q6600 OC @ 3 Ghz, 2 gb ram, nvidia GTX 460, 64-bit Windows Seven

I use the version of 7714M Xtrem2Damas, thank you to himSmile

This is not a PC crazy, but I play with no lag or sound problems @ 25 fps (50 vps), even in the cutscenes.

Avoid hacks, it creates problems, audio throttle too, OpenMP and OpenCL are useless. I had mini freeze the launch of the first effect and another with DirectX9. Not with direct11.

40 H game without any problems for now Smile

Voila

PS: Sorry for my English, I'm French

Bonus gift, wonderful game :

[Image: daf41989a5ab1c042bc43b6f817eett.jpg]

Salut,
i tested your settings,and i played more than 3hours without freezing Smile.The settings i hadn't tried so far was to play in a lower resolution (i decreased from 1920... to 1680) and not in fullscreen mod.Those 2 seem to make a difference for me.

Merci beaucoup! Smile
I use 7714 m version too and i have no problems

65 hours

ps
je suis aussi français Big Grin