Dolphin, the GameCube and Wii emulator - Forums

Full Version: Games which hang / freeze / crash / don't boot at all
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With JIT or JitIL Black screen, then...
ERROR: Trying to compile at 0. LR=801245f8
iCacheJIT: Reading Opcode from fffffffc. Please report.
With
Program tried to read an opcode from [00000000]. It has crashed.

What was to stand after the second "With"?
Update on the GC Pokemon one. Using the hacked/patched Linux SVN version I could get past the location it stops working in the Windows build. So you can get past it somehow but I don't know what makes the difference. Non-story-mode battles seem to work on both OS.
quick update
on Bomberman Generation (GC)(NTSC) (not on the Wii)
it shows the first 2 screens then black screen and no sound
it was working up to svn r4727 and stopped working on svn r4728

Medabots Infinity (GC) (stuck on the very first screen (Now Loading screen))
it last worked on svn r4729 and stopped working on svn r4730


another update

Turok Evolution (GC) (after the first 3 developer screens it comes up with a loading screen, then crashes out the emulator)
it last worked on svn r4853 and stopped working on svn r4854

Bloody Roar Primal Fury (GC) (black screen and no sound after the first screen (Licensed by Nintendo))
it last worked on svn r4797 and stopped working on svn r4798

Mario Golf Toadstool Tour (GC) (when trying to go ingame, either crashes or makes a strange loop back to title screen)
it last worked on svn r4729 and stopped working on svn r4730
Thanks, good research.
If it was possible I'd entrust you with write authorization for the first post of this thread Wink
Tested now also the latest revision on Windows. I get there now too over the problematic part. Looks like something got changed in the recent revisions which fixed the problem. On the other hand an input problem has been introduced. If you press down on the analog stick the character walks upwards. You have to slightly tip down the analog stick for the game to recognize walking down. Cumbersome and annoying but otherwise I would say the game is playable and can be taken out of the list.
quick update

Monster House (GC) (TLB hack needed, still: just after the THQ shows error "HLE system tried to call an undefined HLE function 394758", then the game resets back to the start again)
this worked up to svn r3831 then stopped working on svn r3841
so it broke somewhere in between these two
cannot find svn r3832-r3840 so this is the closest i can get

Aquaman Battle for Atlantis (GC) (freezes up at the start of mission 1)
this worked up to svn r4758 then stopped working on svn r4769
so it broke somewhere in between these two
cannot find the other svn's so this is the closest i can get


Frogger Adventures: The Rescue (GC) (after you start a new game the screen goes black but the music is still playing)
this is correct on svn r4758 then on svn r4760 the game freezes up on the
very first loading screen,then on svn r4769 is when you get black screen
with the music playing
so it broke between svn r4758 and r4769 ( cannot find the others in between
only r4760)

Battalion Wars (GC) (after you start a new game you have to watch through the intro then just after that when Commander Betty starts talking the emulator freezes up)
this worked up to svn r4758 then stopped working on svn r4769
so it broke somewhere in between these two
cannot find the other svn's so this is the closest i can get
using svn r5392
Disney's Meet the Robinsons
black screen no sound
Need For Speed Underground (GC) (after you choose go underground it comes up with a loading screen and after that it freezes up the emulator)
with Panic Handlers on error is
Read: Invalid Address:2ae7fab5 and so on
got it, thx