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Full Version: [GC] The Legend of Zelda: Twilight Princess
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(11-13-2015, 04:42 AM)Lunar Bluebird Wrote: [ -> ]Hey everyone, I am experiencing a strange bug. Whenever the world map screen is open, either by the light spirits, Midna, or myself, the game crashes after a few seconds of it being opened. I managed to get through the first light spirit but now that I need to receive the explanation about warping from Midna and warp back the bridge to Hyrule Field to get to Kakariko, I cannot get through it. Any advice? I'm running the game on Dolphin 4.0.2
Perhaps you have a bad iso.
(11-12-2015, 10:06 AM)OatmealDome Wrote: [ -> ]Right click dolphin.exe, go to properties, and click "Unblock" at the bottom.

nope that still gives me the corrupted msg

Lunar Bluebird

(11-14-2015, 06:09 AM)Link_to_the_past Wrote: [ -> ]Perhaps you have a bad iso.

You were right, I downloaded a new iso and it works now. Thanks!
Downloading games is against the forum rules. We don't condone piracy nor support pirates here.

ShylokVakarian

This is mainly TP, but I have similar problems on other games. Occasionally, my FPS drops to zero and my VPS skyrockets, essentially freezing the game. This happens most of the time on TP when booting up, although occasionally, I'll get lucky and get to the start screen.

OS: Windows 7 x64
Processor: AMD FX-4300 Quad-Core 3.8 GHz
Graphics Card: AMD Radeon HD 7450
RAM: Won't Tell Me The Brand/8 GB
Dolphin Version: 4.0.2

Settings (If I don't mention something, assume it's unchecked):

Backend: D3D11
Reso: 640x480
AR: Force 16:9
IR: 1x Native
Anti-Aliasing: None
Anisotropic Filtering: 1x
Skip EFB Access
Ignore Format Changes
EFB Copies: Texture
Texture Cache: Full Fast
XFB: Disabled
Cache Display Lists
OpenMP Texture Decoder
Fast Depth Calculation
Dual Core
Idle Skipping
JIT Recompiler
Framelimit 30
Limit by FPS
Use Panic Handlers
On-Screen Display Messages
DSP HLE emulation
Audio Backend: DSound
Please update to the latest development build. And always set your framelimit to auto.

ShylokVakarian

(11-21-2015, 01:35 PM)mimimi Wrote: [ -> ]Please update to the latest development build. And always set your framelimit to auto.

>Latest development build
Is not having the latest stable build enough? Do I always have to opt into the latest experimental build to get support for anything on here? Why can't 4.0.2 be enough? Is there something in the latest dev build that fixes this problem or something?

>Always to auto
Auto for me almost never works for anything. It always picks the highest option that I could theoretically obtain, not the highest option that would be practical.

Just tried it, same thing. Whole lot of good that did me. Auto frame limit: Your mileage may vary.
(11-21-2015, 02:20 PM)ShylokVakarian Wrote: [ -> ]Is not having the latest stable build enough?  Do I always have to opt into the latest experimental build to get support for anything on here?  Why can't 4.0.2 be enough?
It's almost two years old and is highly outdated, especially when it comes to Zelda titles.

Anyway, your CPU is both old and from AMD, which means you're probably never going to get ideal performance. Setting the frame limit to "Auto" makes Dolphin run the game at the speed it was designed for, but that doesn't do you much good if your CPU is too slow to emulate the game at full speed. The development versions are far faster than 4.0.2, but they can only do so much.

ShylokVakarian

(11-21-2015, 03:08 PM)Aleron Ives Wrote: [ -> ]
(11-21-2015, 02:20 PM)ShylokVakarian Wrote: [ -> ]Is not having the latest stable build enough?  Do I always have to opt into the latest experimental build to get support for anything on here?  Why can't 4.0.2 be enough?
It's almost two years old and is highly outdated, especially when it comes to Zelda titles.

Anyway, your CPU is both old and from AMD, which means you're probably never going to get ideal performance. Setting the frame limit to "Auto" makes Dolphin run the game at the speed it was designed for, but that doesn't do you much good if your CPU is too slow to emulate the game at full speed. The development versions are far faster than 4.0.2, but they can only do so much.

Well, clearly, I'm never going to get ideal performance, I've known that for a while. My main problem is trying to get the games to work, I couldn't care less about the games running at 20-30 frames per second, at least it's playable in that state.  They've worked before, I've actually got as far as...Arbiter something...why won't they work now?

EDIT: Here, maybe a log will help.

Code:
52:48:475 Src\ConfigManager.cpp:140 N[BOOT]: Saving settings to C:/Users/Pupdude/Documents/Dolphin Emulator/Config/Dolphin.ini
52:48:486 Src\NANDContentLoader.cpp:217 W[DIO]: CreateFromDirectory: error opening C:/Users/Pupdude/Documents/Dolphin Emulator/Wii/title/00000001/00000002/content/title.tmd
52:48:487 Src\CoreTiming.cpp:113 W[PowerPC]: Discarded old event type "EXIInterrupt" because a new type with the same name was registered.
52:48:487 Src\CoreTiming.cpp:113 W[PowerPC]: Discarded old event type "EXIInterrupt" because a new type with the same name was registered.
52:49:122 Src\Boot\Boot.cpp:199 N[BOOT]: Booting C:\Program Files\Dolphin/Legend of Zelda, The - Twilight Princess (USA).iso
52:49:230 Src\HLE\HLE_OS.cpp:43 N[OSREPORT]: 81200508->81300000|
Apploader Initialized.
52:49:230 Src\HLE\HLE_OS.cpp:43 N[OSREPORT]: 81200524->81300000| This Apploader built Nov 10 2004 06:47:07
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found __DBExceptionDestination at 80346408 (size: 0000002c instead of 00000010)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found SystemCallVector at 80340a20 (size: 00000084 instead of 00000020)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found OSSwitchFPUContext at 8033c388 (size: 000000cc instead of 00000084)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found TRKLoadContext at 80371bf4 (size: 0000008c instead of 00000088)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found OSExceptionVector at 8033a718 (size: 00000148 instead of 0000009c)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found TRKInterruptHandler at 8036f684 (size: 0000036c instead of 00000194)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found DecrementerExceptionHandler at 8033af88 (size: 000000f0 instead of 00000050)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found OSLoadContext at 8033bf20 (size: 000000e0 instead of 000000d8)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found __mod2u at 8036245c (size: 000000e0 instead of 000000e4)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found Config24MB at 8033edd8 (size: 00000230 instead of 00000080)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found TRKSaveExtended1Block at 803711f0 (size: 0000018c instead of 000001b8)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found __set_debug_bba at 8029ef94 (size: 00000018 instead of 0000000c)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found GXSetMisc at 8035be38 (size: 0000007c instead of 00000094)!
52:49:589 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found __ptmf_scall at 80362084 (size: 00000084 instead of 00000028)!
52:49:590 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found TRKSwapAndGo at 8036f8b4 (size: 0000013c instead of 000000c4)!
52:49:590 Src\PowerPC\SignatureDB.cpp:120 E[HLE]: Wrong size! Found PPCHalt at 80339d00 (size: 0000001c instead of 00000014)!
52:49:597 Src\NANDContentLoader.cpp:217 W[DIO]: CreateFromDirectory: error opening C:/Users/Pupdude/Documents/Dolphin Emulator/Wii/title/00000001/00000002/content/title.tmd
52:49:776 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - EXI    release build: Apr  5 2004 04:14:14 (0x2301) >>
52:49:776 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - SI    release build: Apr  5 2004 04:14:16 (0x2301) >>
52:49:777 Src\HW\DSP.cpp:444 E[DSP]: AR_INFO 43 PC: 8033b328
52:49:908 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]:
52:49:908 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Dolphin OS
52:49:908 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Kernel built : Nov 10 2004 06:26:41
52:49:908 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Console Type : Development HW3 (10000006)
52:49:908 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Memory 24 MB
52:49:909 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: Arena : 0x80457be0 - 0x817e7b60
52:49:909 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - OS    release build: Nov 10 2004 06:26:41 (0x2301) >>
52:49:921 Src\HW\EXI_DeviceIPL.cpp:284 N[OSREPORT]: << Dolphin SDK - DVD    release build: Apr  5 2004 04:14:51 (0x2301) >>
52:49:941 Src\HW\DSP.cpp:444 E[DSP]: AR_INFO 63 PC: 8035090c
52:49:954 Src\FileMonitor.cpp:100 W[FileMon]:       0 kB str/Final/Release/COPYDATE
52:49:980 Src\FileMonitor.cpp:100 W[FileMon]:     871 kB RELS.arc
52:50:083 Src\FileMonitor.cpp:100 W[FileMon]:      38 kB str/Final/Release/frameworkF.str
52:50:087 Src\FileMonitor.cpp:100 W[FileMon]:   2,449 kB Audiores/Z2Sound.baa
52:50:709 Src\FileMonitor.cpp:100 W[FileMon]:     451 kB Audiores/Seqs/Z2SoundSeqs.arc
52:51:153 Src\FileMonitor.cpp:100 W[FileMon]:      34 kB res/Object/LogoUs.arc
52:51:167 Src\FileMonitor.cpp:100 W[FileMon]:     123 kB res/Object/Always.arc
52:51:179 Src\FileMonitor.cpp:100 W[FileMon]:     250 kB res/Object/Alink.arc
52:51:196 Src\FileMonitor.cpp:100 W[FileMon]:     321 kB res/FieldMap/Field0.arc
52:51:408 Src\FileMonitor.cpp:100 W[FileMon]:   2,833 kB res/Object/AlAnm.arc
52:53:009 Src\FileMonitor.cpp:100 W[FileMon]:      80 kB res/Layout/fmapres.arc
52:53:110 Src\FileMonitor.cpp:100 W[FileMon]:     126 kB res/Layout/dmapres.arc
52:53:277 Src\FileMonitor.cpp:100 W[FileMon]:     335 kB res/Layout/clctres.arc
52:53:644 Src\FileMonitor.cpp:100 W[FileMon]:     215 kB res/Layout/itemicon.arc
52:53:909 Src\FileMonitor.cpp:100 W[FileMon]:      36 kB res/Layout/ringres.arc
52:53:945 Src\FileMonitor.cpp:100 W[FileMon]:      42 kB res/Layout/playerName.arc
52:54:075 Src\FileMonitor.cpp:100 W[FileMon]:      23 kB res/Layout/itmInfRes.arc
52:54:109 Src\FileMonitor.cpp:100 W[FileMon]:      27 kB res/Layout/button.arc
52:54:143 Src\FileMonitor.cpp:100 W[FileMon]:       4 kB res/CardIcon/cardicon.arc
52:54:176 Src\FileMonitor.cpp:100 W[FileMon]:     124 kB res/Msgus/bmgres.arc
52:54:214 Src\FileMonitor.cpp:100 W[FileMon]:       4 kB res/Layout/msgcom.arc
52:54:215 Src\FileMonitor.cpp:100 W[FileMon]:      32 kB res/Layout/msgres00.arc
52:54:219 Src\FileMonitor.cpp:100 W[FileMon]:      13 kB res/Layout/msgres01.arc
52:54:221 Src\FileMonitor.cpp:100 W[FileMon]:      70 kB res/Layout/msgres02.arc
52:54:229 Src\FileMonitor.cpp:100 W[FileMon]:      33 kB res/Layout/msgres03.arc
52:54:233 Src\FileMonitor.cpp:100 W[FileMon]:       8 kB res/Layout/msgres04F.arc
52:54:235 Src\FileMonitor.cpp:100 W[FileMon]:      19 kB res/Layout/msgres05.arc
52:54:238 Src\FileMonitor.cpp:100 W[FileMon]:       1 kB res/Layout/msgres06.arc
52:54:239 Src\FileMonitor.cpp:100 W[FileMon]:      89 kB res/Layout/main2D.arc
52:54:277 Src\FileMonitor.cpp:100 W[FileMon]:      15 kB res/Fontus/fontres.arc
52:54:278 Src\FileMonitor.cpp:100 W[FileMon]:      13 kB res/Fontus/rubyres.arc
52:54:308 Src\FileMonitor.cpp:100 W[FileMon]:     315 kB res/Particle/common.jpc
52:54:410 Src\FileMonitor.cpp:100 W[FileMon]:       4 kB res/ItemTable/item_table.bin
52:54:411 Src\FileMonitor.cpp:100 W[FileMon]:       1 kB res/ItemTable/enemy_table.bin
52:54:482 Src\FileMonitor.cpp:100 W[FileMon]:   4,923 kB Audiores/Waves/Z2SeWave_0.aw
52:54:672 Src\HW\ProcessorInterface.cpp:184 W[PI]: Fifo reset (00000001)
52:54:672 Src\HW\ProcessorInterface.cpp:184 W[PI]: Fifo reset (00000000)
52:54:739 Src\FileMonitor.cpp:100 W[FileMon]:   1,985 kB Audiores/Waves/Z2BgmWave_0.aw
52:54:773 Src\FileMonitor.cpp:100 W[FileMon]:     428 kB Audiores/Waves/Z2SeWave_88.aw
(11-21-2015, 03:36 PM)ShylokVakarian Wrote: [ -> ]
(11-21-2015, 03:08 PM)Aleron Ives Wrote: [ -> ]
(11-21-2015, 02:20 PM)ShylokVakarian Wrote: [ -> ]Is not having the latest stable build enough?  Do I always have to opt into the latest experimental build to get support for anything on here?  Why can't 4.0.2 be enough?
It's almost two years old and is highly outdated, especially when it comes to Zelda titles.

Anyway, your CPU is both old and from AMD, which means you're probably never going to get ideal performance. Setting the frame limit to "Auto" makes Dolphin run the game at the speed it was designed for, but that doesn't do you much good if your CPU is too slow to emulate the game at full speed. The development versions are far faster than 4.0.2, but they can only do so much.

Well, clearly, I'm never going to get ideal performance, I've known that for a while, but I don't get why mimi had to be anal about my framelimit when I know what's best for my computer.

My main problem is trying to get the games to work, I couldn't care less about the games running at 20-30 frames per second, at least it's playable in that state.  They've worked before, I've actually got as far as...Arbiter something...why won't they work now?

He's not being anal about it, you posted looking for help and those were two of the suggestions he had. Just because you have Windows 7, does that mean you don't have or won't get any of the updates released for it, because according to your logic, the first release of 7 is "enough"?

I am sorry for coming off harsh, but it's because it's how your posts are.


I get the latest experimental for Dolphin every few months; in fact I just downloaded 4.0-8197 yesterday. My previous version is -7751, nearly 450 revisions between the two (less are available for download as multiple revisions can get merged in some cases; I'm not certain how or why but they are and I'd imagine it's when multiple revisions are put up nearly simultaneously.)


On to your issues:

Have you checked to make sure your .iso file wasn't corrupted? I don't know the proper MD5 checksums offhand but there's others here who do and if you post yours it can at least rule out that issue.

I personally don't know much else but this at least can be a start. And worst comes to worst I can compare your MD5 to mine (assuming same game version, there were multiple versions released. I believe there's GC 1.0 and 1.2; there may be a 1.1 but I don't know for sure)