(11-13-2015, 04:42 AM)Lunar Bluebird Wrote: Hey everyone, I am experiencing a strange bug. Whenever the world map screen is open, either by the light spirits, Midna, or myself, the game crashes after a few seconds of it being opened. I managed to get through the first light spirit but now that I need to receive the explanation about warping from Midna and warp back the bridge to Hyrule Field to get to Kakariko, I cannot get through it. Any advice? I'm running the game on Dolphin 4.0.2Perhaps you have a bad iso.
[GC] The Legend of Zelda: Twilight Princess
|
11-14-2015, 06:09 AM
(This post was last modified: 11-14-2015, 06:10 AM by Link_to_the_past.)
11-14-2015, 12:46 PM
11-14-2015, 08:08 PM
11-14-2015, 08:39 PM
Downloading games is against the forum rules. We don't condone piracy nor support pirates here.
11-21-2015, 10:16 AM
This is mainly TP, but I have similar problems on other games. Occasionally, my FPS drops to zero and my VPS skyrockets, essentially freezing the game. This happens most of the time on TP when booting up, although occasionally, I'll get lucky and get to the start screen.
OS: Windows 7 x64 Processor: AMD FX-4300 Quad-Core 3.8 GHz Graphics Card: AMD Radeon HD 7450 RAM: Won't Tell Me The Brand/8 GB Dolphin Version: 4.0.2 Settings (If I don't mention something, assume it's unchecked): Backend: D3D11 Reso: 640x480 AR: Force 16:9 IR: 1x Native Anti-Aliasing: None Anisotropic Filtering: 1x Skip EFB Access Ignore Format Changes EFB Copies: Texture Texture Cache: Full Fast XFB: Disabled Cache Display Lists OpenMP Texture Decoder Fast Depth Calculation Dual Core Idle Skipping JIT Recompiler Framelimit 30 Limit by FPS Use Panic Handlers On-Screen Display Messages DSP HLE emulation Audio Backend: DSound 11-21-2015, 01:35 PM
Please update to the latest development build. And always set your framelimit to auto.
11-21-2015, 02:20 PM
(11-21-2015, 01:35 PM)mimimi Wrote: Please update to the latest development build. And always set your framelimit to auto. >Latest development build Is not having the latest stable build enough? Do I always have to opt into the latest experimental build to get support for anything on here? Why can't 4.0.2 be enough? Is there something in the latest dev build that fixes this problem or something? >Always to auto Auto for me almost never works for anything. It always picks the highest option that I could theoretically obtain, not the highest option that would be practical. Just tried it, same thing. Whole lot of good that did me. Auto frame limit: Your mileage may vary. 11-21-2015, 03:08 PM
(11-21-2015, 02:20 PM)ShylokVakarian Wrote: Is not having the latest stable build enough? Do I always have to opt into the latest experimental build to get support for anything on here? Why can't 4.0.2 be enough?It's almost two years old and is highly outdated, especially when it comes to Zelda titles. Anyway, your CPU is both old and from AMD, which means you're probably never going to get ideal performance. Setting the frame limit to "Auto" makes Dolphin run the game at the speed it was designed for, but that doesn't do you much good if your CPU is too slow to emulate the game at full speed. The development versions are far faster than 4.0.2, but they can only do so much. 11-21-2015, 03:36 PM
(11-21-2015, 03:08 PM)Aleron Ives Wrote:(11-21-2015, 02:20 PM)ShylokVakarian Wrote: Is not having the latest stable build enough? Do I always have to opt into the latest experimental build to get support for anything on here? Why can't 4.0.2 be enough?It's almost two years old and is highly outdated, especially when it comes to Zelda titles. Well, clearly, I'm never going to get ideal performance, I've known that for a while. My main problem is trying to get the games to work, I couldn't care less about the games running at 20-30 frames per second, at least it's playable in that state. They've worked before, I've actually got as far as...Arbiter something...why won't they work now? EDIT: Here, maybe a log will help. Code: 52:48:475 Src\ConfigManager.cpp:140 N[BOOT]: Saving settings to C:/Users/Pupdude/Documents/Dolphin Emulator/Config/Dolphin.ini 11-21-2015, 04:12 PM
(11-21-2015, 03:36 PM)ShylokVakarian Wrote:(11-21-2015, 03:08 PM)Aleron Ives Wrote:(11-21-2015, 02:20 PM)ShylokVakarian Wrote: Is not having the latest stable build enough? Do I always have to opt into the latest experimental build to get support for anything on here? Why can't 4.0.2 be enough?It's almost two years old and is highly outdated, especially when it comes to Zelda titles. He's not being anal about it, you posted looking for help and those were two of the suggestions he had. Just because you have Windows 7, does that mean you don't have or won't get any of the updates released for it, because according to your logic, the first release of 7 is "enough"? I am sorry for coming off harsh, but it's because it's how your posts are. I get the latest experimental for Dolphin every few months; in fact I just downloaded 4.0-8197 yesterday. My previous version is -7751, nearly 450 revisions between the two (less are available for download as multiple revisions can get merged in some cases; I'm not certain how or why but they are and I'd imagine it's when multiple revisions are put up nearly simultaneously.) On to your issues: Have you checked to make sure your .iso file wasn't corrupted? I don't know the proper MD5 checksums offhand but there's others here who do and if you post yours it can at least rule out that issue. I personally don't know much else but this at least can be a start. And worst comes to worst I can compare your MD5 to mine (assuming same game version, there were multiple versions released. I believe there's GC 1.0 and 1.2; there may be a 1.1 but I don't know for sure) |
« Next Oldest | Next Newest »
|
Users browsing this thread: 2 Guest(s)