Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Super Mario Sunshine
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Yeah, what DefenderX said.
(07-14-2012, 09:21 PM)neobrain Wrote: [ -> ]Yeah, what DefenderX said.

I believe you meant to say "this ^^" Big Grin

susonjoy

Nice information!!! It is very useful for everyone and also the solutions to the problems. Really after knowing the information about "Mario Sunshine" game, I am showing the anxiety to play this game as soon as possible. The pics of this game are very good to see and attracting the people a lot. You know I love to play all the games, it is my hobbie by which I can feel very happy.
(07-14-2012, 08:56 PM)DefenderX Wrote: [ -> ]Only Direct3D11 won't solve the problem afaik. You should use Direct3D11 AND a d3d11_pixelmetrics branch build -> http://forums.dolphin-emu.org/showthread...#pid224250

Good advice, but what is the "d3d11_pixelmetrics branch build". Is it a dolphin build on the downloads section?
Nope. You have to compile this build on your own. This is the source of the pixelmetric branch -> http://code.google.com/p/dolphin-emu/sou...xelmetrics
(07-22-2012, 10:22 PM)DefenderX Wrote: [ -> ]Nope. You have to compile this build on your own. This is the source of the pixelmetric branch -> http://code.google.com/p/dolphin-emu/sou...xelmetrics

Thank you for your help, but I don't understand those things in that page and how to compile the build, so, I just won't finish the game.
How to compile Dolphin in Windows -> http://code.google.com/p/dolphin-emu/wiki/Windows_Build
diamondog Wrote:Thank you for your help, but I don't understand those things in that page and how to compile the build, so, I just won't finish the game.
If you don't feel like compiling, you can download a compiled build here.
WOW! Thanks a lot! Well, I don't know of such things, that's why I wouldn't compile a build by myself.
There are builds for the d3d11_pixelmetrics branch available on emucr... http://www.emucr.com/2012/05/dolphin-d3d...0-684.html

Fwiw, you need to set the "DisablePixelPerf" setting within the "Hacks" section of your d3d11 config ini to True.