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Full Version: [GC] Super Mario Sunshine
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Thank you NeoBrain, i follow all the updates (builds) and it is going fast..
I have great respect for you (and others) for what you are doing with Dolphin..

I know already that integral is the better one Cool

This problem ( i know its very tiny ) had always been there for me..
I am not good @ coding itself.. But i check every build and try all the options myself to look if there is a difference in results..

So what could it be?

Drivers are up to date = 260.99
DirectX up to date
Visual C redists got them all..

Tried diffrence resolutions
"copy" texture/ram makes no difference

everything tested..

If you don't have the problem and others it must be VC redist not well installed.. pff Huh Smile






Gotta look into this further.
Fwiw, I fixed the DX11 crash in r6536, thanks for reporting Smile
+1 for your commit.. (never did that before) thank you.. Big Grin

This problem with these stripes always existed with Direct3D plugins.

On OpenGL it's all fine.
Hello again.. Cool

[Image: gmse011.png]

Can not get this guy out of the coloured mud any more..

This problem must be from a build before r6535.. Tongue

Greetings.. Wink
(12-06-2010, 07:45 PM)DiDaDo Wrote: [ -> ]Hello again.. Cool

*image snipped*

Can not get this guy out of the coloured mud any more..

This problem must be from a build before r6535.. Tongue

Greetings.. Wink

You need to have Copy EFB to RAM enabled in the graphics plugin (which i think may restrict you to D3D9 or OpenGL, don't think D3D11 has support for that option yet). The goop in the game won't actually function properly without that option. There's a huge speed hit when you do so, but if you have a good enough PC it should work ok. If it's set to texture (or off completely), the goop will not clean up at all.

If you have done this and it's a new issue in new revisions, i can't say i know the solution. I've not used Mario Sunshine with newer builds lately.
Yes Smile this fixes it.. I knew this before but didn't think it was still valid for all graphic changes lately..

EFB to RAM is much faster in the latest builds this year..
rodolfoosvaldobogado had some great updates.
(you know if you follow the updates Wink)

Thanks.. Big Grin

trotskito

I'm using rev 6535 and, if I set fps limiter on (to Auto or to any number), my framerate never goes over 25 fps (wich makes the game less fluent than I'd like) . If I set that option unmarked, fps are unadequately high.

I've tried changing a lot of options, and I get no fps gain (I think it should be ok with 30): EFB Scaled Copy (to RAM; to Texture; OFF); XFB (Real; Virtual; OFF -I noted that enabling Real XFB gives me low res. quality) Enable OpenCL (ON; OFF), and others

What am I missing? Huh
@ trotskito

Do you use E version (Europe) which is 50 frames : 2 = 25fps

The USA version is 60 frames : 2 = 30fps.. Cool

This must be the problem otherwise you need to give your computer specs..
And what drivers you use.. Tongue





25 frames per second is fullspeed in Sunshine for the PAL version. 30 for NTSC.