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Full Version: [Wii] Super Smash Bros. Brawl
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[color=#FF0000]About[/color]:

Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX, Dairantō Sumasshu Burazāzu Ekkusu?, lit. "Great Melee Smash Brothers X"), is the third installment in the Super Smash Bros. series of crossover fighting games, developed by Sora and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included collaborations with various second- and third-party Nintendo developers. The game was released on January 31, 2008 in Japan, March 9, 2008 in the United States, June 26, 2008 in Australia, and June 27, 2008 in Europe.

The number of playable characters that players can control in Brawl has grown from that of Super Smash Bros. Melee; Brawl is the first game in the series to expand past Nintendo characters and allow players control of third-party characters. Like its predecessors, the object of Brawl is to knock an opponent off the screen. It is a departure from traditional fighting games, notably in its simplified move commands and emphasis on ring outs over knockouts. It includes a more extensive single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, and is the first game of its franchise to feature online battles via the Nintendo Wi-Fi Connection.

The game was met with positive reviews, with critics praising the game's entertainment value, despite issues relating to Brawl's loading times. The game's musical score, which was composed through a collaboration among 38 renowned video game composers, was lauded for its representation of different generations in gaming history. Brawl received an aggregate review score of 93% on Metacritic and 92.9% on Game Rankings. It has sold a total of 7.47 million copies worldwide as of September 30, 2008.



[color=#FF0000]Current Emulation Status[/color]:
  • Plays fantastic but crashes infrequently


[color=#FF0000]Current Optimal Settings (R 2680)[/color]:
Based on an E8400 4GHz CPU, GTX 260 GPU on Windows 7 64-bit. Results may vary.

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Crashes infrequently? I'd put that down as takes 8 restarts to get to the ingame menus, then more to keep it from freezing when you choose a course in VS. Mode. It does run awesome when it works though.
8 restarts to get ingame? O_o
which version are you using? (That reminds me; I need to put down which version I was using under settings).
Im using Rev2661 at the moment and its working pretty fine, thats putting aside all the common errors
Same here, which is why I thought what Hero said was odd. Perhaps we are in the minority? O_o
(03-24-2009, 07:14 AM)rene mauricio Wrote: [ -> ]8 restarts to get ingame? O_o
which version are you using? (That reminds me; I need to put down which version I was using under settings).

I've tried every rev. from 2661 to current. It takes even more to get ingame with Dual Core on.
im just waiting for the ntsc support :/... i cant buy another one, less one pal.... my wii only run ntsc... xD and i just have the ntsc version... have to wait, thnx for the info Smile
Mine are PAL. I bought my SSBB PAL version and dump to Harddisk. In Dolphin runs well but crash ramdomly when new battle incoming.
But hey! It's in beta stages! Big Grin
NTSC version needs some that programmers can't find.
Sorry but wait for next releases. Surprise incoming? Tongue
(03-24-2009, 08:07 AM)MoRZiLLo Wrote: [ -> ]Mine are PAL. I bought my SSBB PAL version and dump to Harddisk. In Dolphin runs well but crash ramdomly when new battle incoming.
But hey! It's in beta stages! Big Grin
NTSC version needs some that programmers can't find.
Sorry but wait for next releases. Surprise incoming? Tongue

Sad yeah.... you are from Spain don't you?..... lucky guy! xD enjoy it while you can! xD... just joking, yeah its just time... i hope hmUndecided
(03-24-2009, 07:44 AM)HeroicHero Wrote: [ -> ]I've tried every rev. from 2661 to current. It takes even more to get ingame with Dual Core on.
Hero try 2680 with my settings and see if they work for you. I hope it does.

(03-24-2009, 08:07 AM)MoRZiLLo Wrote: [ -> ]Sorry but wait for next releases. Surprise incoming? Tongue
Would be nice if the one that should be out today (right?) had that fix.

Big Grin