(03-05-2010, 11:39 PM)James333 Wrote: [ -> ] (03-05-2010, 03:08 PM)Lt. Morke Wrote: [ -> ]Yeah, I updated to r5150 and it works perfectly!
@jarkharvest
I found the PAL CSS code I haven't tried it out yet though.
EDIT: Nevermind, Dolphin just crashes. Dammit, all I want is for Sheik and Zero Suit Samus show up whin I pick random!
You can use the dolphin console to see what characters appear when you pick random ( the files of the character appear in the console )
That's cool to know, but what I mean is I don't think Sheik and ZSS are capable of being selected when you chose random. Its always either Zelda or Samus, respectively.
for that I would just select zelda or samus and hold z ( if using a nunchuck ) while doing it
I got a problem. Everything works fine, but sometimes, the game slows down for like 2 seconds every 1-2 minutes. Sometimes happens on final destination, and always happens when there are 4 players. Anyone has any idea what it is?
(03-08-2010, 01:30 AM)Manliness Wrote: [ -> ]I got a problem. Everything works fine, but sometimes, the game slows down for like 2 seconds every 1-2 minutes. Sometimes happens on final destination, and always happens when there are 4 players. Anyone has any idea what it is?
hmm, maybe dolphin is cleaning the code cache
Wow! SSBB NTSC ( dual layer ) works perfectly at r5150!
But... the movie's sound is horrible!
The movies plays constantly at 60fps, but sound plays only half speed than normal speed. Kinda like "demons from hell" voice, especially Snake and Campbell E3 teaser movie
lol
But ingame sound is perfect
Is there a way to prevent Dolphin from clearing cache at all so I don't get these 2 second lock ups/stutters?
It isnt the code cache. thats a simple 0,5 sec lock. I fixed the problem myself.
Another problem though. sometimes my audio freaks out for no reason and rapes my ears *dont hear it when paused and its gone after a loading screen*. I reduced the chance of it happening by disabling "throttle", but it still happens sometimes. anyone have an idea what it is?
The specific spot where the music goes crazy and the screen stutters like mad is when the stage transforms in the Fire Emblem stage. Is there any way to prevent this?
Other times I notice small 2 second pauses are when smash balls appear. Also I get 60fps constantly so I doubt it's my system. If someone could give me a pointer I'd appreciate it because I tried every option I could!
Also I get 60fps in every single stage but in Mario Sunshine, when the stage is moving, it drops down to an unplayable framerate.
Any ideas would be appreciated!