Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Super Smash Bros. Brawl
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DNS

I'm using rev: 4117...???

DNS

why did they take away unlimited JIT cache
this is rev: 4152 please reply fast anyone with an answer
it's working now

inferno46n2

Does anyone know if the NTSC version works yet? ive tried it with a few older revs but get the Insert disk screen anyone know if this plans on being fixed? or a way to fix it? thx
It's still not fixed, only PAL works

MarioMadness

(09-05-2009, 04:50 AM)nosound97 Wrote: [ -> ]It's still not fixed, only PAL works

Anyone Eles having the problem in DirectX9 of When you Hit Someone a black box appears?( Just When the Attack or I Attack) Its Kinda weird lol. But The Game Runs 100FPS( DirectX9), And 50-60FPS With 4 people Tho Big Grin

Keep Up the Awesome Work!
Really ?!?!?!

I need to try it ;(


Edit: wow! , It looks like the OGL plugin , except for the black box when attacking , is perfect :O
I feel like a complete moron for asking this, but how in the blue monkey hell do you perform a move swap via ISO hacking?

I wasn't too interested before I hacked my Wii, and now that it's doable via GeckoOS, the old method seems lost to the ages.

I need Red Alloy to take on Sheik's moveset so I can rip a certain movement when it causes a T-pose.

Since I can't make the ACTUAL move swap codes work (and I've tried every possible way: AR codes, memory editing via debugger; nothing happens), I need to go the ISO route.
Such codes that use GeckoOS or something else doesn't work for Wii games
(09-06-2009, 08:32 PM)nosound97 Wrote: [ -> ]Such codes that use GeckoOS or something else doesn't work for Wii games

Read my post, will ya? I'm trying to learn how to ISO hack the game to get the moveswap done.

My problem is Google hasn't been my friend.


At any rate, I finally figured it out, and it DOES work like it should. Now my only issue is Dolphin crashes when I try to rip the frame.