(10-12-2009, 02:03 AM)nosound97 Wrote: [ -> ] (10-10-2009, 03:13 AM)James333 Wrote: [ -> ]OMG!! Super Mario World works !!
but it doesn't have sound
Not working for me, but I guess it's because of my not working Wii System Menu. Mine is 3.3e and it doesn't work.
lol , I started to extract the partitions of the vc games with the wii scrubber ( I took me 1 hour to figure out how it works
) and I put the partition in the empty template of hackmii.com . I played ( really , I heard the music of ) a mario , zelda , a unknown game , kid icarus , and super mario bros
only the last one worked
EDIT : Please tell me that the wiiscrubber is legal D:
I don't get it.
Most people here are saying that the game is running much better on the latest revs. I can't help but to feel the opposite, the game used to run WAY better on rev 3211. It has to do with the frameskipping :\ Newer rev's don't allow the ingame frameskipping (the one made by nintendo) to kick in! Even if I set frameskipping to 0, as soon as the game drops from 50 fps, everything plays in slowmotion. On older rev's the ingame frameskipper would kick in and the game would play at a normal speed, even if the fps was below 50. If I try to set the frameskip to 1 on the emulator options, the game runs at normal speed.... but at 25 fps LOCKED. Besides, as someone already pointed out, some of the textures are screwed up right now
Is there a way to DISABLE the emulator's frameskipper? (not set it to 0, just DISABLE it) Maybe this way, the ingame frameskipper would kick in.
When the frameskipping is set to 0 is disabled
we replace the "nintendo frame skipping" with the watchdog patch
There is any specific spot where It happens MarioMadness ? ( I didn't tested since I finished SSE a long time ago )
Also you can play internals roms putting them in a separated ISO ( I only made run correctly Super Mario World )
EDIT: I started SSE again and nothing weird until "the plain" stage
(10-15-2009, 05:09 AM)James333 Wrote: [ -> ]There is any specific spot where It happens MarioMadness ? ( I didn't tested since I finished SSE a long time ago )
Also you can play internals roms putting them in a separated ISO ( I only made run correctly Super Mario World )
EDIT: I started SSE again and nothing weird until "the plain" stage
Well for the videos its kinda random lol, Theres a few videos that work and will play, But about 95% of them are all that damn samus video lol
http://vimeo.com/6986192
But its kinda weird Since this guy has it working perfect
http://www.youtube.com/watch?v=DlGVVaQr1...r_embedded
But that kinda sucks lol, I was hoping to play some metroid without going and downloading the VC game lol. ( But Ohh well Mabey they will get internal roms working one day, Then i can play some Zelda MM on Dolphin)
You still using UnlimitedJITCache ?
try disabling it , It's the only thing that comes to my mind now
EDIT: I saw the videos like in you link and I can see them perfectly fine
sounds like SOMEONE downloaded the "DVD5" version of SSBB!
FAIL
(10-15-2009, 06:39 AM)James333 Wrote: [ -> ]You still using UnlimitedJITCache ?
try disabling it , It's the only thing that comes to my mind now
EDIT: I saw the videos like in you link and I can see them perfectly fine
I do have unlimited jit cache off lol (since its not needed no more) , And no i Have a person PAL rip. Since i Got a copy of the original shipped to me from on of my friends. So it Cant be my copy of the game And I've tried ripping a few differnt copys to see if it is the disk lol. So its probley a Dolphin Problem
And I'm not the only person to report this problem, theres been 100's of people on the site to report it lol. Like this guy {LINK REMOVED} And lots and lots of other people
ummmm, that person linked directly to a piracy website.