06-01-2012, 02:27 AM
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41
06-01-2012, 02:41 AM
sixor Wrote:no, i said the weird sound in "coins" in new super mario wii is just using defender icc buildI see. Which build(s) have this issue? Like, where did it start?
sixor Wrote:i wish dolphin had a built in benchmark, and yes i know fraps but there are many variables to be sure which is fasterJohn Peterson was working on a way where you could benchmark from a .dtm.
06-01-2012, 03:02 AM
(06-01-2012, 02:41 AM)Garteal Wrote: [ -> ]sixor Wrote:no, i said the weird sound in "coins" in new super mario wii is just using defender icc buildI see. Which build(s) have this issue? Like, where did it start?
sixor Wrote:i wish dolphin had a built in benchmark, and yes i know fraps but there are many variables to be sure which is fasterJohn Peterson was working on a way where you could benchmark from a .dtm.
well i played nsmb around 2 months ago and the bug was there, even with the latest defender build, the bug is still there
the sound of coins is not right, and i have not messed with sound options, i use the same settings for lectrode and official builds, those 2 sound ok,
06-01-2012, 03:05 AM
(06-01-2012, 02:02 AM)SnakeBoss Wrote: [ -> ]/O3 optimizations? What causes it to speed up?
He doesn't know because he doesn't understand what he's doing.
06-01-2012, 03:11 AM
(06-01-2012, 03:02 AM)sixor Wrote: [ -> ]well i played nsmb around 2 months ago and the bug was there, even with the latest defender build, the bug is still there
the sound of coins is not right, and i have not messed with sound options, i use the same settings for lectrode and official builds, those 2 sound ok,
I'll try to figure out this little sound bug.
Edit: Well, i cannot find a solution. If you find this little bug annoying, just use DSP LLE instead of HLE. ->
http://forums.dolphin-emu.org/showthread.php?tid=23103
06-01-2012, 10:08 PM
ok thanks
06-01-2012, 10:09 PM
you're welcome
06-06-2012, 01:09 PM
Can you include this update in your next build, DefenderX? I cannot progress in Super Mario Sunshine because of this bug
http://code.google.com/p/dolphin-emu/sou...c5c94bb734
http://code.google.com/p/dolphin-emu/sou...c5c94bb734
Quote:D3D11: Implement some PE pixel performance metrics.
Super Mario Sunshine is using a cool trick: To determine how much goop has been
cleaned in ep. 6 of Sirena Beach, it counts the number of pixels that are input
to the blending stage. For that it's using the PE performance registers
06-06-2012, 01:24 PM
06-06-2012, 07:22 PM
(06-06-2012, 01:09 PM)Xizer Wrote: [ -> ]Can you include this update in your next build, DefenderX? I cannot progress in Super Mario Sunshine because of this bug
http://code.google.com/p/dolphin-emu/sou...c5c94bb734
Quote:D3D11: Implement some PE pixel performance metrics.
Super Mario Sunshine is using a cool trick: To determine how much goop has been
cleaned in ep. 6 of Sirena Beach, it counts the number of pixels that are input
to the blending stage. For that it's using the PE performance registers
Well, just wait until the d3d11_pixelmetric branch is merged into master.
(06-06-2012, 01:24 PM)Squall Leonhart Wrote: [ -> ]/03 is more likely to slow things down...... or reduce accuracy
I know, i've spoken with some people about this and they told me, that there is a chance of getting slowdowns. But there is also a chance of a speed up. So why not testing this?