Dolphin, the GameCube and Wii emulator - Forums

Full Version: DefenderX' ICC+OpenMP Dolphin Builds Windows+OS X [DISCONTINUED][UNOFFICIAL]
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I.e. it's yet another option that includes the word "optimization" and that DefX randomly decided to enable :p
sixor Wrote:no, i said the weird sound in "coins" in new super mario wii is just using defender icc build
I see. Which build(s) have this issue? Like, where did it start?

sixor Wrote:i wish dolphin had a built in benchmark, and yes i know fraps but there are many variables to be sure which is faster
John Peterson was working on a way where you could benchmark from a .dtm.
(06-01-2012, 02:41 AM)Garteal Wrote: [ -> ]
sixor Wrote:no, i said the weird sound in "coins" in new super mario wii is just using defender icc build
I see. Which build(s) have this issue? Like, where did it start?

sixor Wrote:i wish dolphin had a built in benchmark, and yes i know fraps but there are many variables to be sure which is faster
John Peterson was working on a way where you could benchmark from a .dtm.

well i played nsmb around 2 months ago and the bug was there, even with the latest defender build, the bug is still there

the sound of coins is not right, and i have not messed with sound options, i use the same settings for lectrode and official builds, those 2 sound ok,
(06-01-2012, 02:02 AM)SnakeBoss Wrote: [ -> ]/O3 optimizations? What causes it to speed up?

He doesn't know because he doesn't understand what he's doing.
(06-01-2012, 03:02 AM)sixor Wrote: [ -> ]well i played nsmb around 2 months ago and the bug was there, even with the latest defender build, the bug is still there
the sound of coins is not right, and i have not messed with sound options, i use the same settings for lectrode and official builds, those 2 sound ok,

I'll try to figure out this little sound bug. Wink

Edit: Well, i cannot find a solution. If you find this little bug annoying, just use DSP LLE instead of HLE. ->
http://forums.dolphin-emu.org/showthread.php?tid=23103
ok thanks
you're welcome Wink
Can you include this update in your next build, DefenderX? I cannot progress in Super Mario Sunshine because of this bug Sad

http://code.google.com/p/dolphin-emu/sou...c5c94bb734

Quote:D3D11: Implement some PE pixel performance metrics.

Super Mario Sunshine is using a cool trick: To determine how much goop has been
cleaned in ep. 6 of Sirena Beach, it counts the number of pixels that are input
to the blending stage. For that it's using the PE performance registers Wink
(06-01-2012, 03:05 AM)delroth Wrote: [ -> ]
(06-01-2012, 02:02 AM)SnakeBoss Wrote: [ -> ]/O3 optimizations? What causes it to speed up?

He doesn't know because he doesn't understand what he's doing.

/03 is more likely to slow things down...... or reduce accuracy
(06-06-2012, 01:09 PM)Xizer Wrote: [ -> ]Can you include this update in your next build, DefenderX? I cannot progress in Super Mario Sunshine because of this bug Sad

http://code.google.com/p/dolphin-emu/sou...c5c94bb734

Quote:D3D11: Implement some PE pixel performance metrics.

Super Mario Sunshine is using a cool trick: To determine how much goop has been
cleaned in ep. 6 of Sirena Beach, it counts the number of pixels that are input
to the blending stage. For that it's using the PE performance registers Wink

Well, just wait until the d3d11_pixelmetric branch is merged into master. Wink

(06-06-2012, 01:24 PM)Squall Leonhart Wrote: [ -> ]/03 is more likely to slow things down...... or reduce accuracy

I know, i've spoken with some people about this and they told me, that there is a chance of getting slowdowns. But there is also a chance of a speed up. Wink So why not testing this?

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