MGS TW on 710ICC is more faster and stable ,sound still bug . ^^
Great work. In Twilight Princess (GC), your version (30710 ICC 64bit) does indeed give me around 3 more frames in certain scenes.
I used Gamebooster to kill all unnecessary processes before launching Dolphin, yet CPU-usage never went above 50% even in scenes that did not run at 100% spped.
Does this mean that my GPU is a bottleneck (I know it's a weak onboard-one, but Dolphin runs very well for the most part).
(06-25-2012, 02:04 AM)nuhr Wrote: [ -> ]I used Gamebooster to kill all unnecessary processes before launching Dolphin, yet CPU-usage never went above 50% even in scenes that did not run at 100% spped.
Does this mean that my GPU is a bottleneck (I know it's a weak onboard-one, but Dolphin runs very well for the most part).
Nope it means that dolphin only uses 2 cores (you have "4" with HT)
Maybe try 'lock threads to cores' although it doesn't quite do what you need, because dolphin should be able to tell the difference between two threads and two cores. Also if you've been dumb enough to forget 'enable dual core'.
(06-25-2012, 02:49 AM)AnyOldName3 Wrote: [ -> ]Maybe try 'lock threads to cores' although it doesn't quite do what you need, because dolphin should be able to tell the difference between two threads and two cores. Also if you've been dumb enough to forget 'enable dual core'.
Dual-cores are enabled, and using the LTTC-option doesn't really make a difference.
I read that emulation in general is very difficult to code for multiple cores (PCSX2 doesn't really support multi-core-cpus either) so I guess we'll just have to wait.
Still the ICC-optimizations are very nice.
I have a major problem with your build as opposed to the latest stable build by the Dolphin team.
I'm using your latest ICC build.
I'm using the exact same settings on both builds and the ICC build does not render the background but the default stable build does.
http://imgur.com/a/xw5rt
EDIT: Solved. Just had to change some of the properties