I.e. it's yet another option that includes the word "optimization" and that DefX randomly decided to enable :p
DefenderX' ICC+OpenMP Dolphin Builds Windows+OS X [DISCONTINUED][UNOFFICIAL]
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06-01-2012, 02:41 AM
sixor Wrote:no, i said the weird sound in "coins" in new super mario wii is just using defender icc buildI see. Which build(s) have this issue? Like, where did it start? sixor Wrote:i wish dolphin had a built in benchmark, and yes i know fraps but there are many variables to be sure which is fasterJohn Peterson was working on a way where you could benchmark from a .dtm. 06-01-2012, 03:02 AM
(06-01-2012, 02:41 AM)Garteal Wrote:sixor Wrote:no, i said the weird sound in "coins" in new super mario wii is just using defender icc buildI see. Which build(s) have this issue? Like, where did it start? well i played nsmb around 2 months ago and the bug was there, even with the latest defender build, the bug is still there the sound of coins is not right, and i have not messed with sound options, i use the same settings for lectrode and official builds, those 2 sound ok,
intel 3570k@4.4ghz, amd 270x, 8gb 1600, win10 x64, x360 pad, raid0 crucial m4 ssd 64gb, gigabyte z77x-ud3h, hyper212+
06-01-2012, 03:05 AM
(06-01-2012, 03:02 AM)sixor Wrote: well i played nsmb around 2 months ago and the bug was there, even with the latest defender build, the bug is still there I'll try to figure out this little sound bug. Edit: Well, i cannot find a solution. If you find this little bug annoying, just use DSP LLE instead of HLE. -> http://forums.dolphin-emu.org/showthread.php?tid=23103 06-01-2012, 10:08 PM
ok thanks
intel 3570k@4.4ghz, amd 270x, 8gb 1600, win10 x64, x360 pad, raid0 crucial m4 ssd 64gb, gigabyte z77x-ud3h, hyper212+
06-06-2012, 01:09 PM
Can you include this update in your next build, DefenderX? I cannot progress in Super Mario Sunshine because of this bug
http://code.google.com/p/dolphin-emu/sou...c5c94bb734 Quote:D3D11: Implement some PE pixel performance metrics. 06-06-2012, 01:24 PM
(This post was last modified: 06-06-2012, 02:56 PM by Squall Leonhart.)
06-06-2012, 07:22 PM
(06-06-2012, 01:09 PM)Xizer Wrote: Can you include this update in your next build, DefenderX? I cannot progress in Super Mario Sunshine because of this bug Well, just wait until the d3d11_pixelmetric branch is merged into master. (06-06-2012, 01:24 PM)Squall Leonhart Wrote: /03 is more likely to slow things down...... or reduce accuracy I know, i've spoken with some people about this and they told me, that there is a chance of getting slowdowns. But there is also a chance of a speed up. So why not testing this? |
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