Dolphin, the GameCube and Wii emulator - Forums

Full Version: [PATCH] UDPWii: Use iPhone as WiiMote [NEW: Nunchuck and IR support]
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(04-06-2010, 04:21 AM)da_petcu21 Wrote: [ -> ]I just released v3. It has IR pointer and nunchuck support. Also if you have a 3GS you can use it's compass to move the pointer. Check out the main post.

Great job on the new software Tongue

Will there be a 32-bit plugin release? Or must we wait until the plugin is committed to the SVN?

Thanks for the great job both ways.
(04-06-2010, 06:26 PM)KiasuKiasiMan Wrote: [ -> ]
(04-06-2010, 04:21 AM)da_petcu21 Wrote: [ -> ]I just released v3. It has IR pointer and nunchuck support. Also if you have a 3GS you can use it's compass to move the pointer. Check out the main post.

Great job on the new software :P

Will there be a 32-bit plugin release? Or must we wait until the plugin is committed to the SVN?

Thanks for the great job both ways.
I've compiled it for 32bit too, but i am away for about 5 days from any internet acess point that doesen't cost me (1<<64)$ / MByte

palxex

Hi Smile I've tested on win x64 platform, it works excellent. And I want to play games on osx, so I fetch the trunk code & patch it with udpwii_v3.diff. But I found that udpwiimote.h/cpp is missing Sad Could you release them or just commit to svn?
(04-10-2010, 07:05 PM)palxex Wrote: [ -> ]Hi Smile I've tested on win x64 platform, it works excellent. And I want to play games on osx, so I fetch the trunk code & patch it with udpwii_v3.diff. But I found that udpwiimote.h/cpp is missing Sad Could you release them or just commit to svn?

UDPWiimote.h/.cpp are included in the diff patch. Haven't tested it on OSX, but as far as I remember, I added them to the Xcode project. Anyways, I'm back from holiday and I got SVN access. But before I commit the patch I'll try to compile on OSX. + I think I have a little bug, like UDPWii_NunchuckEnabled not saving in the .ini .

@ KiasuKiasiMan:
I'll post a 32bit build now. Take a look on the main post.
(04-12-2010, 04:40 PM)da_petcu21 Wrote: [ -> ]
(04-10-2010, 07:05 PM)palxex Wrote: [ -> ]Hi Smile I've tested on win x64 platform, it works excellent. And I want to play games on osx, so I fetch the trunk code & patch it with udpwii_v3.diff. But I found that udpwiimote.h/cpp is missing Sad Could you release them or just commit to svn?

UDPWiimote.h/.cpp are included in the diff patch. Haven't tested it on OSX, but as far as I remember, I added them to the Xcode project. Anyways, I'm back from holiday and I got SVN access. But before I commit the patch I'll try to compile on OSX. + I think I have a little bug, like UDPWii_NunchuckEnabled not saving in the .ini .

@ KiasuKiasiMan:
I'll post a 32bit build now. Take a look on the main post.

Thanks alot Big Grin I've been checking daily to see if they've been uploaded. They work fantastically. Good Work
I've just commited it into the SVN. Have fun!
make nokia n95 and n82 is recognized as a Wiimote???
I use nokia n95 and n82 to play need for speed on pc with niime.
More info at: http://www.NiiMe.com Niimi is a software programed in Python that use the accelerometers built in a few mobile phones (like N95, 5500, ...)
see here, http://www.youtube.com/watch?v=79xeREnZ_7Q&feature=fvst
(04-13-2010, 08:54 PM)lkjhgfqwerty Wrote: [ -> ]make nokia n95 and n82 is recognized as a Wiimote???
I use nokia n95 and n82 to play need for speed on pc with niime.
More info at: http://www.NiiMe.com Niimi is a software programed in Python that use the accelerometers built in a few mobile phones (like N95, 5500, ...)
see here, http://www.youtube.com/watch?v=79xeREnZ_7Q&feature=fvst

It seems that I am getting all sorts of requests: Can UDPWii work with this? Can UDPWii work with that? Just to clarify things:
First: I won't code for Nokia. Be it S60v3 or S60v5. The only S60 device I have is an old N73.
Second: Unless those apps are aware of the packet format of UDPWii (and most likely they don't, since I just came up with it) they won't work.
Third: I don't plan to support any of these apps with whatever proprietary protocols I'm not aware of into the plugin. I'll just make things complicated (and maby slow) anyways.
Fourth: Read First again! I'm a COCOA coder.
(03-30-2010, 02:59 AM)da_petcu21 Wrote: [ -> ]Coding for S60 is nasty (or so I heard).

Nasty? its preaty easy if you use Python:

http://www.mobilenin.com/pys60/menu.htm

Sadly i dont have a nokia phone, or the money to buy one...
(04-14-2010, 04:55 PM)JaPeL Wrote: [ -> ]
(03-30-2010, 02:59 AM)da_petcu21 Wrote: [ -> ]Coding for S60 is nasty (or so I heard).

Nasty? its preaty easy if you use Python:

http://www.mobilenin.com/pys60/menu.htm

Sadly i dont have a nokia phone, or the money to buy one...
Yeah! Python is easy. Although I question it's speed. I was reffering to native code. But anyways I don't have a Nokia phone with accelerometer either.
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