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[PATCH] UDPWii: Use iPhone as WiiMote [NEW: Nunchuck and IR support]
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[PATCH] UDPWii: Use iPhone as WiiMote [NEW: Nunchuck and IR support]
04-06-2010, 06:26 PM
#31
KiasuKiasiMan Offline
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(04-06-2010, 04:21 AM)da_petcu21 Wrote: I just released v3. It has IR pointer and nunchuck support. Also if you have a 3GS you can use it's compass to move the pointer. Check out the main post.

Great job on the new software Tongue

Will there be a 32-bit plugin release? Or must we wait until the plugin is committed to the SVN?

Thanks for the great job both ways.
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04-07-2010, 05:25 AM
#32
da_petcu21 Offline
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(04-06-2010, 06:26 PM)KiasuKiasiMan Wrote:
(04-06-2010, 04:21 AM)da_petcu21 Wrote: I just released v3. It has IR pointer and nunchuck support. Also if you have a 3GS you can use it's compass to move the pointer. Check out the main post.

Great job on the new software :P

Will there be a 32-bit plugin release? Or must we wait until the plugin is committed to the SVN?

Thanks for the great job both ways.
I've compiled it for 32bit too, but i am away for about 5 days from any internet acess point that doesen't cost me (1<<64)$ / MByte
Hackintosh | Intel Core 2 Duo E8400@3.0Ghz | 4GB DDR3@1600 Kingston | Nvidia 8600GT 512MB | OS X 10.6 & Win7 x64 & Ubuntu 9.10 x64
MacBook Pro | Intel C2D @ 2.53Ghz | 4GB DDR3 | Nvidia 9400M 256MB shared | OS X 10.6 & Win7 x64
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04-10-2010, 07:05 PM
#33
palxex
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Hi Smile I've tested on win x64 platform, it works excellent. And I want to play games on osx, so I fetch the trunk code & patch it with udpwii_v3.diff. But I found that udpwiimote.h/cpp is missing Sad Could you release them or just commit to svn?
04-12-2010, 04:40 PM
#34
da_petcu21 Offline
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(04-10-2010, 07:05 PM)palxex Wrote: Hi Smile I've tested on win x64 platform, it works excellent. And I want to play games on osx, so I fetch the trunk code & patch it with udpwii_v3.diff. But I found that udpwiimote.h/cpp is missing Sad Could you release them or just commit to svn?

UDPWiimote.h/.cpp are included in the diff patch. Haven't tested it on OSX, but as far as I remember, I added them to the Xcode project. Anyways, I'm back from holiday and I got SVN access. But before I commit the patch I'll try to compile on OSX. + I think I have a little bug, like UDPWii_NunchuckEnabled not saving in the .ini .

@ KiasuKiasiMan:
I'll post a 32bit build now. Take a look on the main post.
Hackintosh | Intel Core 2 Duo E8400@3.0Ghz | 4GB DDR3@1600 Kingston | Nvidia 8600GT 512MB | OS X 10.6 & Win7 x64 & Ubuntu 9.10 x64
MacBook Pro | Intel C2D @ 2.53Ghz | 4GB DDR3 | Nvidia 9400M 256MB shared | OS X 10.6 & Win7 x64
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04-12-2010, 08:14 PM
#35
KiasuKiasiMan Offline
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(04-12-2010, 04:40 PM)da_petcu21 Wrote:
(04-10-2010, 07:05 PM)palxex Wrote: Hi Smile I've tested on win x64 platform, it works excellent. And I want to play games on osx, so I fetch the trunk code & patch it with udpwii_v3.diff. But I found that udpwiimote.h/cpp is missing Sad Could you release them or just commit to svn?

UDPWiimote.h/.cpp are included in the diff patch. Haven't tested it on OSX, but as far as I remember, I added them to the Xcode project. Anyways, I'm back from holiday and I got SVN access. But before I commit the patch I'll try to compile on OSX. + I think I have a little bug, like UDPWii_NunchuckEnabled not saving in the .ini .

@ KiasuKiasiMan:
I'll post a 32bit build now. Take a look on the main post.

Thanks alot Big Grin I've been checking daily to see if they've been uploaded. They work fantastically. Good Work
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04-13-2010, 11:43 AM
#36
da_petcu21 Offline
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I've just commited it into the SVN. Have fun!
Hackintosh | Intel Core 2 Duo E8400@3.0Ghz | 4GB DDR3@1600 Kingston | Nvidia 8600GT 512MB | OS X 10.6 & Win7 x64 & Ubuntu 9.10 x64
MacBook Pro | Intel C2D @ 2.53Ghz | 4GB DDR3 | Nvidia 9400M 256MB shared | OS X 10.6 & Win7 x64
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04-13-2010, 08:54 PM
#37
lkjhgfqwerty Offline
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make nokia n95 and n82 is recognized as a Wiimote???
I use nokia n95 and n82 to play need for speed on pc with niime.
More info at: http://www.NiiMe.com Niimi is a software programed in Python that use the accelerometers built in a few mobile phones (like N95, 5500, ...)
see here, http://www.youtube.com/watch?v=79xeREnZ_7Q&feature=fvst
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04-14-2010, 06:45 AM
#38
da_petcu21 Offline
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(04-13-2010, 08:54 PM)lkjhgfqwerty Wrote: make nokia n95 and n82 is recognized as a Wiimote???
I use nokia n95 and n82 to play need for speed on pc with niime.
More info at: http://www.NiiMe.com Niimi is a software programed in Python that use the accelerometers built in a few mobile phones (like N95, 5500, ...)
see here, http://www.youtube.com/watch?v=79xeREnZ_7Q&feature=fvst

It seems that I am getting all sorts of requests: Can UDPWii work with this? Can UDPWii work with that? Just to clarify things:
First: I won't code for Nokia. Be it S60v3 or S60v5. The only S60 device I have is an old N73.
Second: Unless those apps are aware of the packet format of UDPWii (and most likely they don't, since I just came up with it) they won't work.
Third: I don't plan to support any of these apps with whatever proprietary protocols I'm not aware of into the plugin. I'll just make things complicated (and maby slow) anyways.
Fourth: Read First again! I'm a COCOA coder.
Hackintosh | Intel Core 2 Duo E8400@3.0Ghz | 4GB DDR3@1600 Kingston | Nvidia 8600GT 512MB | OS X 10.6 & Win7 x64 & Ubuntu 9.10 x64
MacBook Pro | Intel C2D @ 2.53Ghz | 4GB DDR3 | Nvidia 9400M 256MB shared | OS X 10.6 & Win7 x64
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04-14-2010, 04:55 PM
#39
JaPeL Offline
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(03-30-2010, 02:59 AM)da_petcu21 Wrote: Coding for S60 is nasty (or so I heard).

Nasty? its preaty easy if you use Python:

http://www.mobilenin.com/pys60/menu.htm

Sadly i dont have a nokia phone, or the money to buy one...
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04-14-2010, 06:15 PM (This post was last modified: 04-14-2010, 06:17 PM by da_petcu21.)
#40
da_petcu21 Offline
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(04-14-2010, 04:55 PM)JaPeL Wrote:
(03-30-2010, 02:59 AM)da_petcu21 Wrote: Coding for S60 is nasty (or so I heard).

Nasty? its preaty easy if you use Python:

http://www.mobilenin.com/pys60/menu.htm

Sadly i dont have a nokia phone, or the money to buy one...
Yeah! Python is easy. Although I question it's speed. I was reffering to native code. But anyways I don't have a Nokia phone with accelerometer either.
Hackintosh | Intel Core 2 Duo E8400@3.0Ghz | 4GB DDR3@1600 Kingston | Nvidia 8600GT 512MB | OS X 10.6 & Win7 x64 & Ubuntu 9.10 x64
MacBook Pro | Intel C2D @ 2.53Ghz | 4GB DDR3 | Nvidia 9400M 256MB shared | OS X 10.6 & Win7 x64
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