10-01-2012, 11:29 PM
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10-22-2012, 11:30 PM
I hate to beg but could someone please make a 784 Windows x64 build with the patch? Thanks in advance!
10-23-2012, 03:21 AM
(10-22-2012, 11:30 PM)Skyy Wrote: [ -> ]I hate to beg but could someone please make a 784 Windows x64 build with the patch? Thanks in advance!
http://www.mediafire.com/?p7zmd73c8i3d855
10-23-2012, 11:41 AM
(10-23-2012, 03:21 AM)gjfklhg Wrote: [ -> ](10-22-2012, 11:30 PM)Skyy Wrote: [ -> ]I hate to beg but could someone please make a 784 Windows x64 build with the patch? Thanks in advance!
http://www.mediafire.com/?p7zmd73c8i3d855
Thank you very much!^^
10-24-2012, 02:12 PM
Per a request, 32 bit: http://www.mediafire.com/?c554uwkv8cvlcff
10-25-2012, 07:08 AM
I really hate to ask this twice but, can you please provide a 32-bit build with the "Xenoblade: HLE audio hack fix" and the optimizations from both delroth and rodolfo?
http://code.google.com/p/dolphin-emu/sou...34f40ee069
http://code.google.com/p/dolphin-emu/sou...385d206a12
Edit: Silly me, Dolphin 3.0-784 is actually the optimization from rodolfo, so i suppose this build also have the optimization from delroth.
I guess i was just confused by the revision numbering, in code.google the revision from rodolfo's optimization is "5230146c7341" so i had no idea that revision was also "Dolphin 3.0-784".
Anyway gjfklhg, thanks for providing the 32-bit build mate.
http://code.google.com/p/dolphin-emu/sou...34f40ee069
http://code.google.com/p/dolphin-emu/sou...385d206a12
Edit: Silly me, Dolphin 3.0-784 is actually the optimization from rodolfo, so i suppose this build also have the optimization from delroth.
I guess i was just confused by the revision numbering, in code.google the revision from rodolfo's optimization is "5230146c7341" so i had no idea that revision was also "Dolphin 3.0-784".
Anyway gjfklhg, thanks for providing the 32-bit build mate.
10-25-2012, 07:45 AM
People dont forget that disabling idle skipping and enabling vbeam should fix the sound issues on any revision,without this patch.
It would be good if someone is willing to confirm by testing
It would be good if someone is willing to confirm by testing
GrimTonic
10-26-2012, 12:19 PM
(10-25-2012, 07:45 AM)rpglord Wrote: [ -> ]People dont forget that disabling idle skipping and enabling vbeam should fix the sound issues on any revision,without this patch.
It would be good if someone is willing to confirm by testing
Doesn't seem to work all that well. At least on my CPU.
Sound crackles quite often, FPS was a bit lower than with HLE (even when running LLE on thread) and sound in the first cut scene was ahead of the video.
HLE, with the audio patch, sounds quite near to perfect. There are some glitches when FPS takes a sudden drop (this might also be caused by the FPS patch I applied) but other than that it is perfectly fine this far.
Sound patched version of dolphin 3.0-793: Windows x64
Thank you for the patch, Mylek. Very nice work indeed.
10-26-2012, 08:04 PM
(10-26-2012, 12:19 PM)GrimTonic Wrote: [ -> ](10-25-2012, 07:45 AM)rpglord Wrote: [ -> ]People dont forget that disabling idle skipping and enabling vbeam should fix the sound issues on any revision,without this patch.Sound crackles quite often, FPS was a bit lower than with HLE (even when running LLE on thread) and sound in the first cut scene was ahead of the video.
It would be good if someone is willing to confirm by testing
You didnt test with LLE sound by any chance did you ?
I meant to test this with HLE sound,it fixes it,atleast on my pc.
GrimTonic
10-27-2012, 01:44 AM
(10-26-2012, 08:04 PM)rpglord Wrote: [ -> ](10-26-2012, 12:19 PM)GrimTonic Wrote: [ -> ](10-25-2012, 07:45 AM)rpglord Wrote: [ -> ]People dont forget that disabling idle skipping and enabling vbeam should fix the sound issues on any revision,without this patch.Sound crackles quite often, FPS was a bit lower than with HLE (even when running LLE on thread) and sound in the first cut scene was ahead of the video.
It would be good if someone is willing to confirm by testing
You didnt test with LLE sound by any chance did you ?
I meant to test this with HLE sound,it fixes it,atleast on my pc.
Only tested with LLE. Will try that today.