Dolphin, the GameCube and Wii emulator - Forums

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Here is a  4k screenshot of Twilight Princess taken on an actually 4k tv. Looks Brilliant!



Spoiler:
@rlaugh0095: those textures need mipmaps Smile
(03-04-2016, 07:57 PM)CowlScatman Wrote: [ -> ]Here's an album of random screenshots taken in ishiiruka. Im gonna learn how to make bump maps soon to make some new wind waker stuff. Smile


http://imgur.com/a/7MdJf

How'd you get Windwaker to look like that? What are your settings/and or textures used if any.
(03-05-2016, 12:47 AM)Tino Wrote: [ -> ]@rlaugh0095: those textures need mipmaps Smile

Ah. Those are dan's textures so I can't do nothing unfortunately. Smile
@rlaugh0095 you can use my texture encoder to generate the mips, just point it to the original textures and check generate mips.
(03-05-2016, 10:41 PM)Tino Wrote: [ -> ]@rlaugh0095 you can use my texture encoder to generate the mips, just point it to the original textures and check generate mips.

Hey thats not a bad idea. I'll let them know. Thanks. Smile
Thought I'd post one of my 1440p screens(well techncially 1400p because nintendo didn't render their games in true 16:9 for some reason), my first time posting screenshots so I'll try to make it a thumbnail you can click for people with limited data. using Zariel Oak and Farontea's HD texture pack with the DoF effect disable code and disable fog activated.

[Image: soue01-12yio4d.png]
I'm currently using these as my desktop background and it cycles through them depending on the time of day. Using the HD texture pack. Was running at 8x IR and 8x SSAA, I wanted good IQ.

EDIT: I just noticed the OP seems against posting screenshots of the menu of games, I'll replace these with something else if requested.

[Image: daygnpzt.png][Image: eveningpcrz0.png][Image: morningm1rk5.png][Image: nightdtrpn.png]
More Xenoblade is always a good thing, experimenting with the free camera tool.

[Image: 9469613803437031424_2zlryv.png]
Running on my mid-budget laptop. Core i5 5200u. Intel HD 5500. 12GB Ram (dual channel). Windows 10 64 Bit. DirectX 12 Renderer.

2.5x native resolution, MSAA off, 8x Anistropic Filtering. MSAA seems to bog FPS down to 27~28, otherwise it is rock solid constant performance.


[Image: 2ups1z.png]
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