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16:9 Gecko Code Super Mario 64 Multiplayer:
C20AF1F0 00000005
C0230000 4182001C
92C20000 3EC03F40
92C30000 C0230000
92C30008 82C20000
60000000 00000000
C2054960 00000005
92A20000 3EA03B99
62B5999A 92A9052C
3EA0BF40 92A90530
82A20000 2C030000
60000000 00000000
C204F304 00000004
2C040001 40820014
92A20000 3EA03F40
92A10008 82A20000
38610008 00000000
05409CD4 3C05405D
05409CC4 3C05C260
053ABE5C 3C014740
053FE620 3C08BE80

21:9 Gecko Code Super Mario 64 Multiplayer:
C20AF1F0 00000005
C0230000 4182001C
92C20000 3EC03F12
92C30000 C0230000
92C30008 82C20000
60000000 00000000
C2054960 00000005
92A20000 3EA03B6A
62B50EAC 92A9052C
3EA0BF12 92A90530
82A20000 2C030000
60000000 00000000
C204F304 00000004
2C040001 40820014
92A20000 3EA03F12
92A10008 82A20000
38610008 00000000
05409CD4 3C054092
05409CC4 3C05C2F4
053ABE5C 3C014780
053FE620 3C08BED0

48:9 Gecko Code Super Mario 64 Multiplayer NTSC-U:
C20AF1F0 00000005
C0230000 4182001C
92C20000 3EC03E80
92C30000 C0230000
92C30008 82C20000
60000000 00000000
C2054960 00000005
92A20000 3EA03ACC
62B5CCCD 92A9052C
3EA0BE80 92A90530
82A20000 2C030000
60000000 00000000
C204F304 00000004
2C040001 40820014
92A20000 3EA03E80
92A10008 82A20000
38610008 00000000
05409CD4 3C054126
05409CC4 3C05C400
053ABE5C 3C0147C0
053FE620 3C08BF40
16:9 Gecko Code Super Smash Bros (VC) NTSC-U:
05160044 3FE38E39
48000000 81255C20
DE000000 80008180
1512486C 3FE8BA27
E0000000 80008000
Fixes Particles and Player Indicators.

21:9 Gecko Code Super Smash Bros (VC) NTSC-U:
05160044 40155555
48000000 81255C20
DE000000 80008180
1512486C 4018BA2C
E0000000 80008000
Fixes Particles and Player Indicators.
The Paper Mario VC codes could use some fixing.
It changing to 4:3 at the title screen and menus are the only issues you should experience. I just used the GameShark pointer by lee4 to write to those addresses offset from the start of RAM as I don't have the Virtual Console version of Paper Mario.
(07-12-2016, 02:03 PM)gamemasterplc Wrote: [ -> ]It changing to 4:3 at the title screen and menus are the only issues you should experience. I just used the GameShark pointer by lee4 to write to those addresses offset from the start of RAM as I don't have the Virtual Console version of Paper Mario.

Actually, battles are broken, since the cursor is always offscreen. And pressing start effectively crashes the games.
16:9 Gecko Code Dragon Ball Z Budokai 2 NTSC-U:
040F0D84 4E800020
040F6474 4E800020
C2176AE4 00000003
3C803FAB 90830000
C2230000 ED310272
ED6A4824 00000000
C21A1278 00000006
3C803F40 90820000
C2220000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
Fixes Motion Blur.

21:9 Gecko Code Dragon Ball Z Budokai 2 NTSC-U:
040F0D84 4E800020
040F6474 4E800020
C2176AE4 00000003
3C803FE0 90830000
C2230000 ED310272
ED6A4824 00000000
C21A1278 00000006
3C803F12 90820000
C2220000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
Fixes Motion Blur.
Ehhhhhhh gamemasterplc, can you whip up a Mario Kart Double Dash with 4:3 (stretched) HUD elements?
Alternative 16:9 Gecko Code Mario Kart Double Dash NTSC-U:
C20C1FB4 00000004
C0030000 41820014
3DC03F40 91C20000
C0220000 EC000072
60000000 00000000
Stretched HUD.

Alternative 16:9 Gecko Code Mario Kart Double Dash PAL:
C20C1F78 00000004
C0030000 41820014
3DC03F40 91C20000
C0220000 EC000072
60000000 00000000
Stretched HUD.
(07-16-2016, 01:42 PM)gamemasterplc Wrote: [ -> ]Alternative 16:9 Gecko Code Mario Kart Double Dash NTSC-U:
C20C1FB4 00000004
C0030000 41820014
3DC03F40 91C20000
C0220000 EC000072
60000000 00000000
Stretched HUD.

Alternative 16:9 Gecko Code Mario Kart Double Dash PAL:
C20C1F78 00000004
C0030000 41820014
3DC03F40 91C20000
C0220000 EC000072
60000000 00000000
Stretched HUD.

Thanks but..21:9 is what I actually needed.
Change the 3DC03F40 to 3DC03F12.